This commit is contained in:
Lanta 2025-04-15 17:12:33 +02:00
parent 1be9732279
commit 01aa843d0b
18 changed files with 4122 additions and 2393 deletions

View file

@ -1,147 +1,429 @@
# --- Script Setup ---
Start-Transcript -Path '/var/log/dtch/get_matches.log' -Append
Write-Output "Starting get_matches script at $(Get-Date)"
Write-Output "Running from: $(Get-Location)"
if ($PSScriptRoot.length -eq 0) {
$scriptroot = Get-Location
}
else {
$scriptroot = $PSScriptRoot
# Determine script root directory reliably
if ($PSScriptRoot) {
$scriptRoot = $PSScriptRoot
} else {
$scriptRoot = Split-Path -Parent -Path $MyInvocation.MyCommand.Definition
Write-Warning "PSScriptRoot not defined, using calculated path: $scriptRoot"
}
Write-Output "Script root identified as: $scriptRoot"
. $scriptroot\..\includes\ps1\lockfile.ps1
new-lock -by "get_matches"
# Define paths using Join-Path
$includesPath = Join-Path -Path $scriptRoot -ChildPath "..\includes\ps1"
$configPath = Join-Path -Path $scriptRoot -ChildPath "..\config"
$dataPath = Join-Path -Path $scriptRoot -ChildPath "..\data"
$matchesPath = Join-Path -Path $dataPath -ChildPath "matches"
$matchesArchivePath = Join-Path -Path $matchesPath -ChildPath "archive"
$playerDataJsonPath = Join-Path -Path $dataPath -ChildPath "player_data.json"
$playerMatchesJsonPath = Join-Path -Path $dataPath -ChildPath "player_matches.json"
$cachedMatchesJsonPath = Join-Path -Path $dataPath -ChildPath "cached_matches.json"
# Read the content of the file as a single string
$fileContent = Get-Content -Path "$scriptroot/../config/config.php" -Raw
$players = (Get-Content -Path "$scriptroot/../config/clanmembers.json" | ConvertFrom-Json).clanmembers
# Use regex to match the apiKey value
if ($fileContent -match "\`$apiKey\s*=\s*\'([^\']+)\'") {
$apiKey = $matches[1]
}
else {
Write-Output "API Key not found"
}
$headers = @{
'accept' = 'application/vnd.api+json'
'Authorization' = "$apiKey"
}
$player_matches = @()
try {
$player_data = get-content "$scriptroot/../data/player_data.json" | convertfrom-json -Depth 100
}
catch {
Write-Output 'Unable to read file exitin'
exit
}
foreach ($player in $player_data) {
$lastMatches = $player.relationships.matches.data.id #| Select-Object -First 10
$playermatches = @()
foreach ($match in $lastMatches) {
Write-Host "Getting match for $($player.attributes.name) match: $match "
if (Test-Path "$scriptroot/../data/matches/$match.json") {
write-output "Getting $match from cache"
$stats = get-content "$scriptroot/../data/matches/$match.json" | convertfrom-json
# Ensure required directories exist
@( $dataPath, $matchesPath, $matchesArchivePath ) | ForEach-Object {
if (-not (Test-Path -Path $_ -PathType Container)) {
Write-Warning "Directory not found at '$_'. Attempting to create."
try {
New-Item -Path $_ -ItemType Directory -Force -ErrorAction Stop | Out-Null
Write-Output "Successfully created directory: $_"
} catch {
Write-Error "Failed to create directory '$_'. Please check permissions. Error: $($_.Exception.Message)"
Stop-Transcript
exit 1
}
else {
$stats = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/matches/$match" -Method GET -Headers $headers
$sortedStats = $stats.included | Sort-Object { $_.attributes.stats.winplace }
$stats.included = $sortedStats
$stats | ConvertTo-Json -Depth 100 | Out-File "$scriptroot/../data/matches/$match.json"
}
}
# --- Locking ---
$lockFilePath = Join-Path -Path $includesPath -ChildPath "lockfile.ps1"
if (-not (Test-Path -Path $lockFilePath -PathType Leaf)) {
Write-Error "Lockfile script not found at '$lockFilePath'. Cannot proceed."
Stop-Transcript
exit 1
}
. $lockFilePath
New-Lock -by "get_matches" -ErrorAction Stop # Stop if locking fails
# --- Main Logic in Try/Finally for Lock Removal ---
try {
# --- Configuration Loading ---
$apiKey = $null
$clanMembers = @() # Renamed from $players for clarity
# Load API Key from config.php
$phpConfigPath = Join-Path -Path $configPath -ChildPath "config.php"
if (Test-Path -Path $phpConfigPath -PathType Leaf) {
try {
$fileContent = Get-Content -Path $phpConfigPath -Raw -ErrorAction Stop
# Corrected regex for apiKey
if ($fileContent -match '^\s*\$apiKey\s*=\s*''([^'']+)''') {
$apiKey = $matches[1]
Write-Output "API Key loaded successfully."
} else {
Write-Warning "API Key pattern not found in '$phpConfigPath'."
}
} catch {
Write-Warning "Failed to read '$phpConfigPath'. Error: $($_.Exception.Message)"
}
$playermatches += [PSCustomObject]@{
stats = $stats.included.ATTRIBUTES.stats | where-object { $_.name -eq $player.attributes.name }
matchType = $stats.data.attributes.matchtype
gameMode = $stats.data.attributes.gameMode
createdAt = $stats.data.attributes.createdAt
mapName = $stats.data.attributes.mapName
telemetry_url = ($stats.included.attributes | Where-Object { $_.name -eq 'telemetry' }).URL
id = $stats.data.id
} else {
Write-Warning "Config file not found at '$phpConfigPath'."
}
if (-not $apiKey) {
Write-Error "API Key could not be loaded. Cannot proceed without API Key."
throw "Missing API Key" # Throw to trigger finally block
}
# Load Clan Members from clanmembers.json
$clanMembersJsonPath = Join-Path -Path $configPath -ChildPath "clanmembers.json"
if (Test-Path -Path $clanMembersJsonPath -PathType Leaf) {
try {
$clanMembersData = Get-Content -Path $clanMembersJsonPath -Raw | ConvertFrom-Json -ErrorAction Stop
if ($clanMembersData -is [PSCustomObject] -and $clanMembersData.PSObject.Properties.Name -contains 'clanMembers' -and $clanMembersData.clanMembers -is [array]) {
$clanMembers = $clanMembersData.clanMembers
Write-Output "Clan members loaded successfully. Count: $($clanMembers.Count)"
} else {
Write-Warning "Invalid structure in '$clanMembersJsonPath'. Expected an object with a 'clanMembers' array."
}
} catch {
Write-Warning "Failed to read or parse '$clanMembersJsonPath'. Error: $($_.Exception.Message)"
}
} else {
Write-Warning "Clan members file not found at '$clanMembersJsonPath'."
}
$obj = [PSCustomObject]@{
playername = $player.attributes.name
player_matches = $playermatches
if ($clanMembers.Count -eq 0) {
Write-Warning "No clan members loaded. Proceeding, but cached matches might be incomplete."
# Decide if this is a fatal error or not
}
$player_matches += $obj
}
if (test-path "$scriptroot/../data/player_matches.json") {
try {
$old_player_data = get-content "$scriptroot/../data/player_matches.json" | convertfrom-json -Depth 100
}
catch {
Write-Output 'Unable to read file exitin'
exit
}
$new_ids = ($player_matches.player_matches | where-object { $_.stats.winplace -eq 1 }).id
$old_ids = ($old_player_data.player_matches | where-object { $_.stats.winplace -eq 1 }).id
$new_win_matches = ((Compare-Object -ReferenceObject $old_ids -DifferenceObject $new_ids) | Where-Object { $_.SideIndicator -eq '=>' }).InputObject | Select-Object -Unique
$new_win_matches = $old_player_data.new_win_matches + $new_win_matches | Select-Object -Unique
$player_matches += [PSCustomObject]@{
new_win_matches = $new_win_matches
}
# Nieuwe verloren matches bepalen
$new_loss_ids = ($player_matches.player_matches | Where-Object { $_.stats.winplace -ne 1 }).id
$old_loss_ids = ($old_player_data.player_matches | Where-Object { $_.stats.winplace -ne 1 }).id
$new_loss_matches = ((Compare-Object -ReferenceObject $old_loss_ids -DifferenceObject $new_loss_ids) | Where-Object { $_.SideIndicator -eq '=>' }).InputObject | Select-Object -Unique
$new_loss_matches = $old_player_data.new_loss_matches + $new_loss_matches | Select-Object -Unique
$player_matches += [PSCustomObject]@{
new_loss_matches = $new_loss_matches
}
}
$currentDateTime = Get-Date
# Get current timezone
$currentTimezone = (Get-TimeZone).Id
# Format and parse the information into a string
$formattedString = "$currentDateTime - Time Zone: $currentTimezone"
# Output the formatted string
$playermatches += [PSCustomObject]@{
updated = $formattedString
}
$player_matches | convertto-json -Depth 100 | out-file "$scriptroot/../data/player_matches.json"
write-output 'Cleaning matches'
$matchfiles = Get-ChildItem "$scriptroot/../data/matches" -Filter *.json
$player_matches_object = @()
foreach ($file in $matchfiles) {
$filecontent = get-content $file | convertfrom-json
$matchfiledate = $filecontent.data.attributes.createdAt
if ($matchfiledate -lt (get-date).AddMonths(-3)) {
write-output "archiving $matchfiledate"
Move-Item -Path $file -Destination "$scriptroot/../data/matches/archive"
}
else {
$result = ($filecontent.included | where-object { $_.type -eq 'participant' } | Where-Object { $players -contains $_.attributes.stats.name })
$filecontent.data.id
$result.count
$player_matches_cached = ($filecontent.included | where-object { $_.type -eq 'participant' } | Where-Object { $players -contains $_.attributes.stats.name }).attributes.stats
if ($null -ne $player_matches_cached) {
$player_matches_object += [PSCustomObject]@{
matchType = $filecontent.data.attributes.matchType
gameMode = $filecontent.data.attributes.gameMode
createdAt = $filecontent.data.attributes.createdAt
mapName = $filecontent.data.attributes.mapName
id = $filecontent.data.id
stats = @($player_matches_cached)
# --- Helper Function for API Calls (Copied from update_clan_members.ps1) ---
function Invoke-PubgApi {
param(
[Parameter(Mandatory=$true)]
[string]$Uri,
[Parameter(Mandatory=$true)]
[hashtable]$Headers,
[int]$RetryCount = 1,
[int]$RetryDelaySeconds = 61
)
for ($attempt = 1; $attempt -le ($RetryCount + 1); $attempt++) {
try {
Write-Verbose "Attempting API call (Attempt $($attempt)): $Uri"
$response = Invoke-RestMethod -Uri $Uri -Method GET -Headers $Headers -ErrorAction Stop
if ($null -ne $response) { Write-Verbose "API call successful."; return $response }
else { Write-Warning "API call to $Uri returned null or empty response."; return $null }
} catch {
$statusCode = $_.Exception.Response.StatusCode.value__
$errorMessage = $_.Exception.Message
Write-Warning "API call failed (Attempt $($attempt)). Status: $statusCode. Error: $errorMessage"
if ($attempt -le $RetryCount -and $statusCode -eq 429) {
Write-Warning "Rate limit hit. Sleeping for $RetryDelaySeconds seconds before retry..."
Start-Sleep -Seconds $RetryDelaySeconds
} elseif ($attempt -gt $RetryCount) { Write-Error "API call failed after $($attempt) attempts. URI: $Uri. Last Error: $errorMessage"; return $null }
else { Write-Error "Non-retryable API error. URI: $Uri. Error: $errorMessage"; return $null }
}
}
write-output "NEW $matchfiledate"
return $null
}
}
$player_matches_object | Sort-Object createdAt -Descending | convertto-json -Depth 100 | out-file "$scriptroot/../data/cached_matches.json"
remove-lock
Stop-Transcript
# --- Load Player Data (IDs and Match Lists) ---
$playerData = $null
if (Test-Path -Path $playerDataJsonPath -PathType Leaf) {
try {
# Assuming player_data.json contains an object with a 'data' array property
$playerDataWrapper = Get-Content -Path $playerDataJsonPath | ConvertFrom-Json -Depth 100 -ErrorAction Stop
if ($null -ne $playerDataWrapper -and $playerDataWrapper.PSObject.Properties.Name -contains 'data' -and $playerDataWrapper.data -is [array]) {
$playerData = $playerDataWrapper.data
Write-Output "Successfully loaded player data. Count: $($playerData.Count)"
} else {
Write-Error "Invalid structure in '$playerDataJsonPath'. Expected object with 'data' array. Cannot proceed."
throw "Invalid player data structure."
}
} catch {
Write-Error "Error reading '$playerDataJsonPath': $($_.Exception.Message). Cannot proceed."
throw $_
}
} else {
Write-Error "Player data file not found at '$playerDataJsonPath'. Run update_clan_members.ps1 first. Cannot proceed."
throw "Missing player data file."
}
# --- Fetch and Process Matches for Each Player ---
Write-Output "Fetching and processing matches for $($playerData.Count) players..."
$allPlayerMatchDetails = @() # Store processed match details for all players
$apiHeaders = @{
'accept' = 'application/vnd.api+json'
'Authorization' = "Bearer $apiKey"
}
$matchesFetched = 0
$matchesCached = 0
foreach ($player in $playerData) {
# Validate player structure
if ($null -eq $player.attributes -or $null -eq $player.attributes.name -or $null -eq $player.relationships.matches.data) {
Write-Warning "Skipping player due to missing attributes, name, or match data: $($player | Out-String)"
continue
}
$playerName = $player.attributes.name
$playerMatchIds = $player.relationships.matches.data.id
Write-Output "Processing player: $playerName ($($playerMatchIds.Count) recent matches)"
$currentPlayerMatches = @()
foreach ($matchId in $playerMatchIds) {
if (-not $matchId) { Write-Warning "Skipping null/empty match ID for player $playerName."; continue }
Write-Verbose "Getting match details for $playerName, Match ID: $matchId"
$matchJsonPath = Join-Path -Path $matchesPath -ChildPath "$matchId.json"
$matchStats = $null
# Check cache first
if (Test-Path -Path $matchJsonPath -PathType Leaf) {
Write-Verbose "Getting $matchId from cache."
try {
$matchStats = Get-Content -Path $matchJsonPath | ConvertFrom-Json -Depth 100 -ErrorAction Stop
if ($null -eq $matchStats) { Write-Warning "Failed to parse cached match file: $matchJsonPath" }
else { $matchesCached++ }
} catch {
Write-Warning "Error reading cached match file '$matchJsonPath': $($_.Exception.Message)"
}
}
# Fetch from API if not cached or cache failed
if ($null -eq $matchStats) {
$apiUrl = "https://api.pubg.com/shards/steam/matches/$matchId"
Write-Output "Fetching match $matchId from API..."
$matchStats = Invoke-PubgApi -Uri $apiUrl -Headers $apiHeaders
if ($null -ne $matchStats) {
$matchesFetched++
# Sort included participants by winPlace before saving (optional, but done in original)
try {
if ($null -ne $matchStats.included -and $matchStats.included -is [array]) {
$matchStats.included = $matchStats.included | Sort-Object -Property { $_.attributes.stats.winPlace } -ErrorAction SilentlyContinue
}
} catch { Write-Warning "Could not sort 'included' array for match $matchId." }
# Save to cache
try {
$matchStats | ConvertTo-Json -Depth 100 | Out-File -FilePath $matchJsonPath -Encoding UTF8 -ErrorAction Stop
Write-Verbose "Saved match $matchId to cache."
} catch {
Write-Warning "Failed to save match $matchId to cache '$matchJsonPath'. Error: $($_.Exception.Message)"
}
} else {
Write-Warning "Failed to fetch match $matchId from API for player $playerName."
continue # Skip this match if API fetch failed
}
}
# Process the retrieved/cached match stats
if ($null -ne $matchStats -and $null -ne $matchStats.data -and $null -ne $matchStats.included) {
# Find the specific player's stats within the 'included' array
$playerSpecificStats = $null
if ($matchStats.included -is [array]) {
$playerSpecificStats = $matchStats.included |
Where-Object { $_.type -eq 'participant' -and ($_.attributes.stats.name -eq $playerName) } |
Select-Object -First 1 -ExpandProperty attributes | Select-Object -ExpandProperty stats
}
# Find telemetry URL
$telemetryUrl = $null
if ($matchStats.included -is [array]) {
$telemetryAsset = $matchStats.included | Where-Object { $_.type -eq 'asset' -and $_.attributes.name -eq 'telemetry' } | Select-Object -First 1
if ($telemetryAsset) { $telemetryUrl = $telemetryAsset.attributes.URL }
}
if ($null -ne $playerSpecificStats) {
$currentPlayerMatches += [PSCustomObject]@{
stats = $playerSpecificStats # Just the stats object for this player
matchType = $matchStats.data.attributes.matchType
gameMode = $matchStats.data.attributes.gameMode
createdAt = $matchStats.data.attributes.createdAt
mapName = $matchStats.data.attributes.mapName
telemetry_url = $telemetryUrl
id = $matchStats.data.id
}
} else {
Write-Warning "Could not find stats for player $playerName within match $matchId data."
}
} else {
Write-Warning "Match data structure for $matchId is invalid or incomplete after retrieval/caching."
}
} # End foreach matchId
# Add the processed matches for the current player to the main list
$allPlayerMatchDetails += [PSCustomObject]@{
playername = $playerName
player_matches = $currentPlayerMatches # Array of processed match objects for this player
}
Write-Output "Finished processing matches for $playerName. Found $($currentPlayerMatches.Count) valid entries."
} # End foreach player
Write-Output "Finished fetching/processing all matches. API Fetches: $matchesFetched, Cache Hits: $matchesCached."
# --- Compare with Old Data & Identify New Wins/Losses ---
Write-Output "Comparing current matches with old data..."
$oldPlayerMatchData = $null
$newWinMatchesList = @()
$newLossMatchesList = @()
if (Test-Path -Path $playerMatchesJsonPath -PathType Leaf) {
try {
$oldPlayerMatchData = Get-Content -Path $playerMatchesJsonPath | ConvertFrom-Json -Depth 100 -ErrorAction Stop
if ($null -eq $oldPlayerMatchData) {
Write-Warning "Failed to parse old player matches file: $playerMatchesJsonPath. Cannot compare for new wins/losses."
} else {
Write-Output "Successfully loaded old player matches data for comparison."
# Extract all current match IDs and old match IDs safely
$currentMatchIds = ($allPlayerMatchDetails.player_matches.id | Select-Object -Unique)
$oldMatchIds = $null
if ($oldPlayerMatchData -is [array]) {
$oldMatchIds = ($oldPlayerMatchData.player_matches.id | Select-Object -Unique)
} else {
Write-Warning "Old player matches data is not in the expected array format."
}
if ($null -ne $oldMatchIds) {
# Compare IDs to find newly added matches
$newMatchIds = (Compare-Object -ReferenceObject $oldMatchIds -DifferenceObject $currentMatchIds | Where-Object { $_.SideIndicator -eq '=>' }).InputObject | Select-Object -Unique
Write-Output "Found $($newMatchIds.Count) new match IDs."
# Identify new wins and losses among the new matches
$newMatchesDetails = $allPlayerMatchDetails.player_matches | Where-Object { $newMatchIds -contains $_.id }
$newWinMatchesList = ($newMatchesDetails | Where-Object { $_.stats.winPlace -eq 1 }).id | Select-Object -Unique
$newLossMatchesList = ($newMatchesDetails | Where-Object { $_.stats.winPlace -ne 1 }).id | Select-Object -Unique
Write-Output "Identified $($newWinMatchesList.Count) new wins and $($newLossMatchesList.Count) new losses."
# Combine with potentially existing lists from old data (if format was correct)
$oldWinMatches = $oldPlayerMatchData | Where-Object { $_.PSObject.Properties.Name -eq 'new_win_matches' } | Select-Object -ExpandProperty new_win_matches
$oldLossMatches = $oldPlayerMatchData | Where-Object { $_.PSObject.Properties.Name -eq 'new_loss_matches' } | Select-Object -ExpandProperty new_loss_matches
if ($oldWinMatches -is [array]) { $newWinMatchesList = ($oldWinMatches + $newWinMatchesList) | Select-Object -Unique }
if ($oldLossMatches -is [array]) { $newLossMatchesList = ($oldLossMatches + $newLossMatchesList) | Select-Object -Unique }
}
}
} catch {
Write-Warning "Error reading or processing old player matches file '$playerMatchesJsonPath': $($_.Exception.Message)"
}
} else {
Write-Output "Old player matches file not found. Cannot compare for new wins/losses."
# If no old file, all current wins/losses are "new" for the first run
$newWinMatchesList = ($allPlayerMatchDetails.player_matches | Where-Object { $_.stats.winPlace -eq 1 }).id | Select-Object -Unique
$newLossMatchesList = ($allPlayerMatchDetails.player_matches | Where-Object { $_.stats.winPlace -ne 1 }).id | Select-Object -Unique
Write-Output "Treating all current wins ($($newWinMatchesList.Count)) and losses ($($newLossMatchesList.Count)) as new."
}
# Add the lists of new wins/losses to the data structure
$allPlayerMatchDetails += [PSCustomObject]@{ new_win_matches = $newWinMatchesList }
$allPlayerMatchDetails += [PSCustomObject]@{ new_loss_matches = $newLossMatchesList }
# Add update timestamp
$currentDateTime = Get-Date
$currentTimezone = (Get-TimeZone).Id
$formattedString = "$currentDateTime - Time Zone: $currentTimezone"
$allPlayerMatchDetails += [PSCustomObject]@{ updated = $formattedString }
Write-Output "Added update timestamp and new win/loss lists."
# --- Save Updated Player Matches Data ---
try {
$allPlayerMatchDetails | ConvertTo-Json -Depth 100 | Out-File -FilePath $playerMatchesJsonPath -Encoding UTF8 -ErrorAction Stop
Write-Output "Updated player matches data saved to '$playerMatchesJsonPath'"
} catch {
Write-Error "Failed to save updated player matches data to '$playerMatchesJsonPath'. Error: $($_.Exception.Message)"
}
# --- Clean Old Match Files & Create Cached Summary ---
Write-Output "Cleaning old match files and creating cached summary..."
$cachedMatches = @()
$archivedMatchFiles = 0
$processedMatchFiles = 0
$monthsToKeepMatches = -3 # How long to keep individual match files
try {
$matchFiles = Get-ChildItem -Path $matchesPath -Filter *.json -File -ErrorAction SilentlyContinue
if ($matchFiles) {
$archiveThreshold = (Get-Date).AddMonths($monthsToKeepMatches)
Write-Output "Archiving match files older than: $archiveThreshold"
foreach ($file in $matchFiles) {
$processedMatchFiles++
try {
$fileContent = Get-Content -Path $file.FullName | ConvertFrom-Json -Depth 100 -ErrorAction Stop
# Validate essential structure
if ($null -eq $fileContent -or $null -eq $fileContent.data.attributes.createdAt -or $null -eq $fileContent.included) {
Write-Warning "Skipping invalid match file: $($file.Name)"
continue
}
$matchFileDate = $null
try { $matchFileDate = [datetime]$fileContent.data.attributes.createdAt } catch { Write-Warning "Could not parse date in match file $($file.Name)" }
# Archive old files
if ($null -ne $matchFileDate -and $matchFileDate -lt $archiveThreshold) {
Write-Verbose "Archiving match file: $($file.Name)"
Move-Item -Path $file.FullName -Destination $matchesArchivePath -Force -ErrorAction SilentlyContinue
if ($?) { $archivedMatchFiles++ }
else { Write-Warning "Failed to archive match file: $($file.Name)" }
} else {
# Process file for cached summary if it's recent enough
$matchAttributes = $fileContent.data.attributes
$matchId = $fileContent.data.id
# Find stats for clan members within this match
$clanMemberStatsInMatch = @()
if ($fileContent.included -is [array]) {
$clanMemberStatsInMatch = $fileContent.included |
Where-Object { $_.type -eq 'participant' -and $clanMembers -contains $_.attributes.stats.name } |
Select-Object -ExpandProperty attributes | Select-Object -ExpandProperty stats
}
if ($clanMemberStatsInMatch.Count -gt 0) {
$cachedMatches += [PSCustomObject]@{
matchType = $matchAttributes.matchType
gameMode = $matchAttributes.gameMode
createdAt = $matchAttributes.createdAt
mapName = $matchAttributes.mapName
id = $matchId
stats = @($clanMemberStatsInMatch) # Ensure stats is always an array
}
}
}
} catch {
Write-Warning "Error processing match file '$($file.Name)': $($_.Exception.Message)"
}
} # End foreach file
Write-Output "Processed $processedMatchFiles match files. Archived: $archivedMatchFiles."
# Save the cached summary object
if ($cachedMatches.Count -gt 0) {
try {
$cachedMatches | Sort-Object createdAt -Descending | ConvertTo-Json -Depth 100 | Out-File -FilePath $cachedMatchesJsonPath -Encoding UTF8 -ErrorAction Stop
Write-Output "Cached matches summary saved to '$cachedMatchesJsonPath'. Count: $($cachedMatches.Count)"
} catch {
Write-Error "Failed to save cached matches summary to '$cachedMatchesJsonPath'. Error: $($_.Exception.Message)"
}
} else {
Write-Output "No recent matches found containing clan members for cached summary."
# Optionally clear or save an empty array to the cache file
# @() | ConvertTo-Json | Out-File -FilePath $cachedMatchesJsonPath -Encoding UTF8
}
} else {
Write-Output "No match files found in '$matchesPath' to process or clean."
}
} catch {
Write-Warning "Error during match file cleaning/caching process: $($_.Exception.Message)"
}
} # End Main Try Block
finally {
# --- Cleanup ---
Write-Output "Script finished at $(Get-Date)."
Remove-Lock # Ensure lock is always removed
Stop-Transcript
}

View file

@ -1,307 +1,575 @@
# --- Script Setup ---
Start-Transcript -Path '/var/log/dtch/matchparser.log' -Append
Write-Output 'Running from'
(Get-Location).path
Write-Output "Starting matchparser script at $(Get-Date)"
Write-Output "Running from: $(Get-Location)"
if ($PSScriptRoot.length -eq 0) {
$scriptroot = Get-Location
}
else {
$scriptroot = $PSScriptRoot
# Determine script root directory reliably
if ($PSScriptRoot) {
$scriptRoot = $PSScriptRoot
} else {
$scriptRoot = Split-Path -Parent -Path $MyInvocation.MyCommand.Definition
Write-Warning "PSScriptRoot not defined, using calculated path: $scriptRoot"
}
Write-Output "Script root identified as: $scriptRoot"
. $scriptroot\..\includes\ps1\lockfile.ps1
new-lock -by "matchparser"
##SETTINGS
$monthsback = -3 # how many months back to look for matches
##END OF SETTINGS
function Get-Change {
param (
[double]$OldWinRatio,
[double]$NewWinRatio
)
$change = ($OldWinRatio -eq 0) ? (($NewWinRatio -eq 0) ? 0 : $NewWinRatio) : ($NewWinRatio - $OldWinRatio)
return [math]::Round($change, 2)
}
function Get-winratio {
param (
[int]$player_wins,
[int]$player_matches
)
if ($player_wins -eq 0 -or $player_matches -eq 0) {
$winratio = 0
}
else {
$winratio = ($player_wins / $player_matches) * 100
}
return $winratio
}
function get-killstats {
param (
$player_name,
$telemetry,
$matchType,
$gameMode
)
$LOGPLAYERKILLV2 = $telemetry | where-object { $_._T -eq 'LOGPLAYERKILLV2' }
$kills = $LOGPLAYERKILLV2 | where-object { $_.killer.name -eq $player_name }
$deaths = $LOGPLAYERKILLV2 | where-object { $_.victim.name -eq $player_name -and $_.finisher.name.count -ge 1 }
$HumanDmg = $([math]::Round(($telemetry | Where-Object { $_._T -eq 'LOGPLAYERTAKEDAMAGE' -and $_.attacker.name -eq $player_name -and $_.victim.accountId -notlike "ai.*" -and $_.victim.teamId -ne $_.attacker.teamId } | Measure-Object -Property damage -Sum).Sum))
return @{
playername = $player_name
humankills = ($kills | where-object { $_.victim.accountId -notlike 'ai.*' }).count
kills = $kills.count
deaths = ($deaths).count
gameMode = $gameMode
matchType = $matchType
dbno = ($kills | where-object { $_.dBNOMaker.name -eq $player_name }).count
HumanDmg = $HumanDmg
# Define paths using Join-Path
$includesPath = Join-Path -Path $scriptRoot -ChildPath "..\includes\ps1"
$dataPath = Join-Path -Path $scriptRoot -ChildPath "..\data"
$killStatsPath = Join-Path -Path $dataPath -ChildPath "killstats"
$archivePath = Join-Path -Path $killStatsPath -ChildPath "archive" # Archive within killstats
$telemetryCachePath = Join-Path -Path $dataPath -ChildPath "telemetry_cache"
$playerMatchesJsonPath = Join-Path -Path $dataPath -ChildPath "player_matches.json"
$lastStatsJsonPath = Join-Path -Path $dataPath -ChildPath "player_last_stats.json"
$archiveDir = Join-Path -Path $dataPath -ChildPath "archive" # Separate archive for player_last_stats
# Ensure required directories exist
@( $dataPath, $killStatsPath, $archivePath, $telemetryCachePath, $archiveDir ) | ForEach-Object {
if (-not (Test-Path -Path $_ -PathType Container)) {
Write-Warning "Directory not found at '$_'. Attempting to create."
try {
New-Item -Path $_ -ItemType Directory -Force -ErrorAction Stop | Out-Null
Write-Output "Successfully created directory: $_"
} catch {
Write-Error "Failed to create directory '$_'. Please check permissions. Error: $($_.Exception.Message)"
Stop-Transcript
exit 1
}
}
}
# --- Locking ---
$lockFilePath = Join-Path -Path $includesPath -ChildPath "lockfile.ps1"
if (-not (Test-Path -Path $lockFilePath -PathType Leaf)) {
Write-Error "Lockfile script not found at '$lockFilePath'. Cannot proceed."
Stop-Transcript
exit 1
}
. $lockFilePath
New-Lock -by "matchparser" -ErrorAction Stop # Stop if locking fails
# --- Main Logic in Try/Finally for Lock Removal ---
try {
$filesarray = @()
$files = Get-ChildItem -Path "$scriptroot/../data/archive/" -File -ErrorAction Stop
foreach ($file in $files) {
$dateinfile = $file.Name.split('_')[0]
$format = 'yyyy-MM-ddTHH-mm-ss\Z'
$culture = [Globalization.CultureInfo]::InvariantCulture
$dateTime = [datetime]::ParseExact($dateinfile, $format, $culture)
$filesarray += [PSCustomObject]@{name = $file.Name; date = $dateTime }
# --- Settings ---
$monthsBack = -3 # How many months back to look for matches for aggregation
Write-Output "Using monthsBack setting: $monthsBack"
# --- Helper Functions ---
function Get-Change {
param (
[double]$OldWinRatio,
[double]$NewWinRatio
)
# Ensure inputs are treated as numbers, default to 0 if null/invalid
$old = if ($OldWinRatio -is [double]) { $OldWinRatio } else { 0.0 }
$new = if ($NewWinRatio -is [double]) { $NewWinRatio } else { 0.0 }
# Calculate change: If old is 0, change is simply the new ratio. Otherwise, it's the difference.
$change = ($old -eq 0) ? $new : ($new - $old)
return [math]::Round($change, 2)
}
try { $latestFile = ($filesarray | where-object { ($_.date -gt (get-date).AddDays(-2)) -and ($_.date -lt (get-date).AddDays(-1)) } | Sort-Object date)[0] }
catch { $latestFile = ($filesarray | sort-object date )[-1] }
$latestFile = Get-Item -Path "$scriptroot/../data/archive/$($latestFile.name)"
Write-Output "Found file $($latestFile.FullName)"
}
catch {
$latestFile = @()
}
# Display the result
if ($latestFile.FullName) {
write-host "getting info from $($latestFile.FullName)"
$oldstats = get-content $latestFile.FullName | ConvertFrom-Json
}
else {
write-output 'setting old stats var empty'
$oldstats = @()
}
try {
$all_player_matches = get-content "$scriptroot/../data/player_matches.json" | convertfrom-json -Depth 100
}
catch {
Write-Output 'Unable to read file exitin'
exit
}
foreach ($player in $all_player_matches) {
if ($player.psobject.properties.name -eq 'new_win_matches') {
continue
function Get-WinRatio {
param (
[int]$playerWins,
[int]$playerMatches
)
if ($playerMatches -gt 0) {
# Calculate win ratio percentage
return [math]::Round(($playerWins / $playerMatches) * 100, 2) # Round percentage
} else {
return 0.0 # Return 0.0 for consistency if no matches played
}
}
$player_name = $player.playername
foreach ($match in $player.player_matches) {
write-output "Analyzing match $($match.id) for player $player_name"
if (!(Test-Path -path "$scriptroot/../data/killstats/$($match.id)_$player_name.json" )) {
$telemetryfile = "$scriptroot/../data/telemetry_cache/$($match.telemetry_url.split("/")[-1])"
if (!(test-path -Path $telemetryfile)) {
write-output "Saving $telemetryfile"
$telemetry_content = (Invoke-WebRequest -Uri $match.telemetry_url).content
$telemetry_content | out-file $telemetryfile
$telemetry = $telemetry_content | ConvertFrom-Json
}
else {
write-output "Getting from cache $telemetryfile"
$telemetry = get-content $telemetryfile | convertfrom-json
}
function Get-KillStatsFromTelemetry {
param (
[string]$playerName,
[array]$telemetryEvents, # Expecting pre-filtered events
[string]$matchType,
[string]$gameMode
)
# Validate input
if (-not $playerName -or $null -eq $telemetryEvents) {
Write-Warning "Get-KillStatsFromTelemetry: Invalid input (PlayerName or TelemetryEvents)."
return $null
}
# Filter relevant events once
$killEvents = $telemetryEvents | Where-Object { $_._T -eq 'LogPlayerKillV2' }
$damageEvents = $telemetryEvents | Where-Object { $_._T -eq 'LogPlayerTakeDamage' }
# Calculate Kills
$playerKills = $killEvents | Where-Object { $null -ne $_.killer -and $_.killer.name -eq $playerName }
$totalKillsCount = $playerKills.Count
$humanKillsCount = ($playerKills | Where-Object { $null -ne $_.victim -and $_.victim.accountId -notlike 'ai.*' }).Count
$dbnoCount = ($playerKills | Where-Object { $null -ne $_.dBNOId }).Count # Check if DBNO event exists
# Calculate Deaths (where player is victim and finished by someone)
# Note: Finisher check might be complex depending on data structure, adjust if needed
$playerDeaths = $killEvents | Where-Object { $null -ne $_.victim -and $_.victim.name -eq $playerName -and $null -ne $_.finisher }
$deathsCount = $playerDeaths.Count
# Calculate Human Damage Dealt
$humanDamageDealt = 0
try {
$humanDamageEvents = $damageEvents | Where-Object {
$null -ne $_.attacker -and $_.attacker.name -eq $playerName -and
$null -ne $_.victim -and $_.victim.accountId -notlike "ai.*" -and
$_.victim.teamId -ne $_.attacker.teamId
}
if ($humanDamageEvents) {
$humanDamageDealt = ($humanDamageEvents | Measure-Object -Property damage -Sum).Sum
}
} catch {
$errorMessage = $_.Exception.Message
Write-Warning ("Error calculating HumanDmg for {0}: {1}" -f $playerName, $errorMessage)
}
write-output "Analyzing for player $player_name telemetry: $($match.telemetry_url)"
$killstat = get-killstats -player_name $player_name -telemetry ($telemetry | where-object { ($_._T -eq 'LOGPLAYERTAKEDAMAGE') -or ($_._T -eq 'LOGPLAYERKILLV2') }) -gameMode $match.gameMode -matchType $match.matchType
$savekillstats = @{
matchid = $match.id
created = $match.createdAt
stats = $killstat
deathType = $match.stats.deathType
winplace = (($all_player_matches | where-object { $_.playername -eq $player_name } ).player_matches | where-object { $_.id -eq $match.id }).stats.winplace
return @{
playername = $playerName
humankills = $humanKillsCount
kills = $totalKillsCount
deaths = $deathsCount # Note: This counts finishes, might differ from match end death reason
gameMode = $gameMode
matchType = $matchType
dbno = $dbnoCount
HumanDmg = [math]::Round($humanDamageDealt) # Round final value
}
}
# --- Load Old Stats Archive ---
$oldStats = $null
$latestArchivePath = $null
try {
$archiveFiles = Get-ChildItem -Path $archiveDir -Filter "*_player_last_stats.json" -File -ErrorAction SilentlyContinue
if ($archiveFiles) {
# Find the most recent archive file based on filename date
$latestArchiveFile = $archiveFiles | Sort-Object -Property Name -Descending | Select-Object -First 1
$latestArchivePath = $latestArchiveFile.FullName
Write-Output "Attempting to load old stats from: $latestArchivePath"
$oldStats = Get-Content -Path $latestArchivePath | ConvertFrom-Json -ErrorAction Stop
if ($null -eq $oldStats) {
Write-Warning "Failed to parse old stats file: $latestArchivePath"
} else {
Write-Output "Successfully loaded old stats."
}
Write-Output "Writing to file $scriptroot/../data/killstats/$($match.id)_$player_name.json"
$savekillstats | ConvertTo-Json | out-file "$scriptroot/../data/killstats/$($match.id)_$player_name.json"
}
else {
Write-Output "$($match.id) already in cache"
} else {
Write-Output "No old stats archive files found in '$archiveDir'."
}
} catch {
Write-Warning "Error accessing or processing archive directory '$archiveDir': $($_.Exception.Message)"
$oldStats = $null # Ensure it's null on error
}
}
$killstats = @()
$matchfiles = Get-ChildItem "$scriptroot/../data/killstats/" -File -Filter *.json
$killstats_clan_matches_gt_1 = @()
$killstats_clan_matches_gt_2 = @()
$killstats_clan_matches_gt_3 = @()
$guids = $matchfiles.Name | ForEach-Object { $_.Split("_")[0] }
$groupedGuids_clan_matches_gt_1 = $guids | Group-Object | Where-Object { $_.Count -gt 1 }
$groupedGuids_clan_matches_gt_2 = $guids | Group-Object | Where-Object { $_.Count -gt 2 }
$groupedGuids_clan_matches_gt_3 = $guids | Group-Object | Where-Object { $_.Count -gt 3 }
$last_month = (get-date).AddMonths($monthsback)
foreach ($file in $matchfiles) {
$json = get-content $file | ConvertFrom-Json
if ($json.created -gt $last_month) {
$killstats += $json
if ($groupedGuids_clan_matches_gt_1.Name -contains $json.matchid) {
$killstats_clan_matches_gt_1 += $json
}
if ($groupedGuids_clan_matches_gt_2.Name -contains $json.matchid) {
$killstats_clan_matches_gt_2 += $json
}
if ($groupedGuids_clan_matches_gt_3.Name -contains $json.matchid) {
$killstats_clan_matches_gt_3 += $json
}
# Use an empty hashtable if old stats couldn't be loaded, to prevent errors later
if ($null -eq $oldStats) {
Write-Output "Initializing old stats as empty."
$oldStats = @{}
}
else {
write-output "Archiving $($file.name)"
Move-Item -Path $file.FullName -Destination "$scriptroot/../data/killstats/archive/." -Force -Verbose
}
}
function Get-MatchStatsPlayer {
param (
[switch] $GameMode,
[switch] $MatchType,
[string] $typemodevalue,
[array] $playernames,
[string] $friendlyname,
[array] $killstats,
[string] $sortstat
# --- Load Current Player Matches ---
$allPlayerMatches = $null
if (Test-Path -Path $playerMatchesJsonPath -PathType Leaf) {
try {
$allPlayerMatches = Get-Content -Path $playerMatchesJsonPath | ConvertFrom-Json -Depth 100 -ErrorAction Stop
if ($null -eq $allPlayerMatches -or -not ($allPlayerMatches -is [array])) {
Write-Error "Failed to parse or invalid structure in '$playerMatchesJsonPath'. Cannot proceed."
throw "Invalid player matches data." # Throw to trigger finally block
}
Write-Output "Successfully loaded player matches data. Entry count: $($allPlayerMatches.Count)"
} catch {
Write-Error "Error reading '$playerMatchesJsonPath': $($_.Exception.Message). Cannot proceed."
throw $_ # Re-throw to trigger finally block
}
} else {
Write-Error "Player matches file not found at '$playerMatchesJsonPath'. Cannot proceed."
throw "Missing player matches file." # Throw to trigger finally block
}
# --- Process Matches & Generate Kill Stats ---
Write-Output "Starting match processing and kill stat generation..."
$processedMatchCount = 0
$telemetryDownloads = 0
$telemetryCacheHits = 0
$killStatFilesWritten = 0
# Extract player list (excluding special entries like 'new_win_matches')
$playersToProcess = $allPlayerMatches | Where-Object { $_.PSObject.Properties.Name -ne 'new_win_matches' -and $_.PSObject.Properties.Name -ne 'new_loss_matches' -and $null -ne $_.playername }
foreach ($playerEntry in $playersToProcess) {
$playerName = $playerEntry.playername
if (-not $playerName) {
Write-Warning "Skipping player entry with missing name."
continue
}
)
$MatchStatsPlayer = @()
foreach ($player in $playernames) {
if ($null -eq $player) {
if ($null -eq $playerEntry.player_matches -or -not ($playerEntry.player_matches -is [array])) {
Write-Warning "Skipping player $playerName due to missing or invalid 'player_matches' array."
continue
}
if ($GameMode) {
$filterProperty = 'gameMode'
}
if ($MatchType) {
$filterProperty = 'matchType'
}
$alives = (($killstats | where-object { $_.stats.playername -eq $player -and $_.stats.$filterProperty -like $typemodevalue }).deathType | where-object { $_ -eq 'alive' }).count
$deaths = (($killstats | where-object { $_.stats.playername -eq $player -and $_.stats.$filterProperty -like $typemodevalue }).deathType | where-object { $_ -ne 'alive' }).count
$kills = (($killstats.stats | where-object { $_.playername -eq $player -and $_.$filterProperty -like $typemodevalue }).kills | Measure-Object -sum).sum
$dbno = (($killstats.stats | where-object { $_.playername -eq $player -and $_.$filterProperty -like $typemodevalue }).dbno | Measure-Object -sum).sum
$humankills = (($killstats.stats | where-object { $_.playername -eq $player -and $_.$filterProperty -like $typemodevalue }).humankills | Measure-Object -sum).sum
$player_matches = ($killstats.stats | where-object { $_.playername -eq $player -and $_.$filterProperty -like $typemodevalue }).count
$player_wins = ($killstats | where-object { $_.stats.playername -eq $player -and $_.winplace -eq 1 -and $_.stats.$filterProperty -like $typemodevalue }).count
$winratio_old = (($oldstats.$friendlyname | Where-Object { $_.playername -eq $player }).winratio)
$winratio = Get-winratio -player_wins $player_wins -player_matches $player_matches
$change = get-change -OldWinRatio $winratio_old -NewWinRatio $winratio
$avarage_human_damage = [math]::Round((($killstats.stats | where-object { $_.playername -eq $player -and $_.$filterProperty -like $typemodevalue } | Measure-Object -Property HumanDmg -Sum).Sum / $player_matches), 2)
write-host $filterProperty
write-host $typemodevalue
write-host "Calculating for player $player"
write-host "new winratio $winratio"
write-host "Old winratio $winratio_old"
write-host $change
$MatchStatsPlayer += [PSCustomObject]@{
alives = $alives
playername = $player
deaths = $deaths
kills = $kills
humankills = $humankills
matches = $player_matches
KD_H = $humankills / $deaths
KD_ALL = $kills / $deaths
winratio = $winratio
wins = $player_wins
dbno = $dbno
change = $change
ahd = $avarage_human_damage
foreach ($match in $playerEntry.player_matches) {
# Validate essential match data
$matchId = $match.id
$telemetryUrl = $match.telemetry_url
$matchCreatedAt = $match.createdAt
$matchGameMode = $match.gameMode
$matchType = $match.matchType
$matchStats = $match.stats # Player-specific stats within this match entry
if (-not $matchId -or -not $telemetryUrl -or -not $matchCreatedAt -or -not $matchStats) {
Write-Warning "Skipping match for player $playerName due to missing ID, Telemetry URL, Creation Date, or Stats."
continue
}
Write-Verbose "Analyzing match $matchId for player $playerName"
$processedMatchCount++
$killStatFilePath = Join-Path -Path $killStatsPath -ChildPath "${matchId}_${playerName}.json"
if (Test-Path -Path $killStatFilePath -PathType Leaf) {
Write-Verbose "Kill stats file already exists: $killStatFilePath"
continue # Skip if already processed
}
# Get Telemetry Data (Download or Cache)
$telemetry = $null
$telemetryFileName = $telemetryUrl.Split('/')[-1]
$telemetryCacheFilePath = Join-Path -Path $telemetryCachePath -ChildPath $telemetryFileName
if (Test-Path -Path $telemetryCacheFilePath -PathType Leaf) {
Write-Verbose "Loading telemetry from cache: $telemetryCacheFilePath"
try {
$telemetry = Get-Content -Path $telemetryCacheFilePath | ConvertFrom-Json -ErrorAction Stop
if ($null -eq $telemetry) { Write-Warning "Failed to parse cached telemetry: $telemetryCacheFilePath" }
else { $telemetryCacheHits++ }
} catch {
Write-Warning "Error reading cached telemetry '$telemetryCacheFilePath': $($_.Exception.Message)"
}
}
if ($null -eq $telemetry) {
# Download telemetry if not cached or cache read failed
Write-Output ("Downloading telemetry for match {0}: {1}" -f $matchId, $telemetryUrl)
try {
# Add User-Agent
$headers = @{ 'Accept-Encoding' = 'gzip' } # Request compression
$response = Invoke-WebRequest -Uri $telemetryUrl -Headers $headers -UseBasicParsing -ErrorAction Stop
$telemetryContent = $response.Content # Content is automatically decompressed
# Save to cache
$telemetryContent | Out-File -FilePath $telemetryCacheFilePath -Encoding UTF8 -ErrorAction SilentlyContinue
$telemetryDownloads++
# Parse downloaded content
$telemetry = $telemetryContent | ConvertFrom-Json -ErrorAction Stop
if ($null -eq $telemetry) { Write-Warning "Failed to parse downloaded telemetry for match $matchId." }
} catch {
$errorMessage = $_.Exception.Message # Assign to variable first
Write-Warning "Failed to download or save telemetry for match $matchId. URL: $telemetryUrl. Error: $errorMessage" # Use variable in string
# Continue to next match if telemetry fails
continue
}
}
# Process Telemetry if successfully loaded/downloaded
if ($null -ne $telemetry -and ($telemetry -is [array])) {
Write-Verbose "Analyzing telemetry for player $playerName in match $matchId"
# Filter relevant telemetry events once
$relevantTelemetry = $telemetry | Where-Object { $_._T -eq 'LogPlayerTakeDamage' -or $_._T -eq 'LogPlayerKillV2' }
$killStatResult = Get-KillStatsFromTelemetry -playerName $playerName -telemetryEvents $relevantTelemetry -gameMode $matchGameMode -matchType $matchType
if ($null -ne $killStatResult) {
# Find player's win place and death type from the original match data
$playerMatchStats = $allPlayerMatches |
Select-Object -ExpandProperty player_matches |
Where-Object { $_.id -eq $matchId } |
Select-Object -ExpandProperty stats |
Where-Object { $_.name -eq $playerName } |
Select-Object -First 1
$deathType = $playerMatchStats.deathType ?? "unknown"
$winPlace = $playerMatchStats.winPlace ?? 0
$saveKillStats = @{
matchid = $matchId
created = $matchCreatedAt # Use original timestamp
stats = $killStatResult
deathType = $deathType
winplace = $winPlace
}
# Save the individual kill stat file
try {
$saveKillStats | ConvertTo-Json -Depth 5 | Out-File -FilePath $killStatFilePath -Encoding UTF8 -ErrorAction Stop
Write-Output "Written kill stats file: $killStatFilePath"
$killStatFilesWritten++
} catch {
Write-Warning "Failed to write kill stats file '$killStatFilePath'. Error: $($_.Exception.Message)"
}
} else {
Write-Warning "Get-KillStatsFromTelemetry returned null for $playerName in match $matchId."
}
} else {
Write-Warning "Telemetry data for match $matchId is null or not an array after loading/downloading."
}
} # End foreach match
} # End foreach playerEntry
Write-Output "Finished match processing. Processed: $processedMatchCount matches. Telemetry Downloads: $telemetryDownloads, Cache Hits: $telemetryCacheHits. Kill Stats Files Written: $killStatFilesWritten."
# --- Aggregate Kill Stats & Archive Old Files ---
Write-Output "Aggregating kill stats and archiving old files..."
$currentKillStats = @()
$killStatsClanMatchesGt1 = @() # Renamed for clarity
# $killStatsClanMatchesGt2 = @() # Not used later, commented out
# $killStatsClanMatchesGt3 = @() # Not used later, commented out
$archivedKillStatFiles = 0
$processedKillStatFiles = 0
try {
$matchFiles = Get-ChildItem -Path $killStatsPath -File -Filter *.json -ErrorAction SilentlyContinue
if ($null -eq $matchFiles) {
Write-Warning "No kill stat files found in '$killStatsPath'."
} else {
# Determine date threshold for archiving
$archiveThresholdDate = (Get-Date).AddMonths($monthsBack)
Write-Output "Archiving kill stat files older than: $archiveThresholdDate"
# Group files by match ID to count clan participation
$groupedFiles = $matchFiles | Group-Object -Property { $_.Name.Split('_')[0] }
$matchIdsWithClanGt1 = ($groupedFiles | Where-Object { $_.Count -gt 1 }).Name
foreach ($file in $matchFiles) {
$processedKillStatFiles++
try {
$json = Get-Content -Path $file.FullName | ConvertFrom-Json -ErrorAction Stop
if ($null -eq $json -or $null -eq $json.created -or $null -eq $json.matchid) {
Write-Warning "Skipping invalid or incomplete kill stat file: $($file.Name)"
continue
}
# Attempt to parse the date string
$fileDate = $null
try { $fileDate = [datetime]$json.created } catch { Write-Warning "Could not parse date '$($json.created)' in file $($file.Name)" }
if ($null -ne $fileDate -and $fileDate -ge $archiveThresholdDate) {
# Keep stats if within date range
$currentKillStats += $json
# Add to clan participation list if applicable
if ($matchIdsWithClanGt1 -contains $json.matchid) {
$killStatsClanMatchesGt1 += $json
}
} else {
# Archive old file
Write-Verbose "Archiving $($file.Name)"
Move-Item -Path $file.FullName -Destination $archivePath -Force -ErrorAction SilentlyContinue # Continue if move fails
if ($?) { $archivedKillStatFiles++ }
else { Write-Warning "Failed to archive file: $($file.Name)" }
}
} catch {
Write-Warning "Error processing kill stat file '$($file.Name)': $($_.Exception.Message)"
}
} # End foreach file
Write-Output "Processed $processedKillStatFiles kill stat files. Archived: $archivedKillStatFiles. Kept: $($currentKillStats.Count)."
}
} catch {
Write-Warning "Error reading kill stats directory '$killStatsPath': $($_.Exception.Message)"
}
$MatchStatsPlayer_sorted = $MatchStatsPlayer | ForEach-Object {
$_ | Add-Member -NotePropertyName RandomKey -NotePropertyValue (Get-Random) -PassThru
} | Sort-Object -Property $sortstat -Descending | Select-Object -Property * -ExcludeProperty RandomKey #randomize the order
return $MatchStatsPlayer_sorted
}
# --- Calculate Player Stats per Category ---
Write-Output "Calculating aggregated player stats per category..."
# Define function locally for clarity, even if slightly redundant
function Get-AggregatedMatchStatsPlayer {
param (
[Parameter(Mandatory=$true)]
[switch]$FilterByGameMode, # Use specific parameter names
[Parameter(Mandatory=$true)]
[switch]$FilterByMatchType,
[Parameter(Mandatory=$true)]
[string]$FilterValue, # Value for gameMode or matchType
[Parameter(Mandatory=$true)]
[array]$PlayerNames,
[Parameter(Mandatory=$true)]
[string]$CategoryFriendlyName, # Key for looking up old stats
[Parameter(Mandatory=$true)]
[array]$KillStatsToAggregate, # The array of kill stat objects
[Parameter(Mandatory=$true)]
[string]$SortStat,
[Parameter(Mandatory=$true)]
[hashtable]$OldStatsData # Pass old stats explicitly
)
$aggregatedStatsList = @()
# Determine the property to filter on based on parameters
$filterProperty = $null
if ($FilterByGameMode) { $filterProperty = 'gameMode' }
elseif ($FilterByMatchType) { $filterProperty = 'matchType' }
else { Write-Error "Get-AggregatedMatchStatsPlayer: Must specify -FilterByGameMode or -FilterByMatchType."; return $null }
foreach ($player in $PlayerNames) {
if (-not $player) { continue } # Skip null/empty player names
$playerstats_event_ibr = Get-MatchStatsPlayer -GameMode -typemodevalue 'ibr' -playernames $all_player_matches.playername -friendlyname 'Intense' -killstats $killstats -sortstat 'ahd'
$playerstats_airoyale = Get-MatchStatsPlayer -MatchType -typemodevalue 'airoyale' -playernames $all_player_matches.playername -friendlyname 'Casual' -killstats $killstats -sortstat 'ahd'
$playerstats_official = Get-MatchStatsPlayer -MatchType -typemodevalue 'official' -playernames $all_player_matches.playername -friendlyname 'official' -killstats $killstats -sortstat 'ahd'
$playerstats_custom = Get-MatchStatsPlayer -MatchType -typemodevalue 'custom' -playernames $all_player_matches.playername -friendlyname 'custom' -killstats $killstats -sortstat 'ahd'
$playerstats_all = Get-MatchStatsPlayer -MatchType -typemodevalue '*' -playernames $all_player_matches.playername -friendlyname 'all' -killstats $killstats -sortstat 'ahd'
$playerstats_ranked = Get-MatchStatsPlayer -MatchType -typemodevalue 'competitive' -playernames $all_player_matches.playername -friendlyname 'Ranked' -killstats $killstats -sortstat 'ahd'
# Filter kill stats for the current player and category
$playerKillStats = $KillStatsToAggregate | Where-Object {
$_.stats -ne $null -and
$_.stats.playername -eq $player -and
$_.stats.$filterProperty -like $FilterValue # Use -like for wildcard support if needed (e.g., '*')
}
$playerMatchCount = $playerKillStats.Count
if ($playerMatchCount -eq 0) { continue } # Skip player if no stats in this category
$playerstats_airoyale_clan_gt_1 = Get-MatchStatsPlayer -MatchType -typemodevalue 'airoyale' -playernames $all_player_matches.playername -friendlyname 'Casual' -killstats $killstats_clan_matches_gt_1 -sortstat 'ahd'
# Aggregate stats using Measure-Object where possible
$totalWins = ($playerKillStats | Where-Object { $_.winplace -eq 1 }).Count
$totalDeaths = ($playerKillStats | Where-Object { $_.deathType -ne 'alive' }).Count # Assuming 'alive' means survived
$totalKills = ($playerKillStats.stats.kills | Measure-Object -Sum -ErrorAction SilentlyContinue).Sum
$totalHumanKills = ($playerKillStats.stats.humankills | Measure-Object -Sum -ErrorAction SilentlyContinue).Sum
$totalDbno = ($playerKillStats.stats.dbno | Measure-Object -Sum -ErrorAction SilentlyContinue).Sum
$totalHumanDmg = ($playerKillStats.stats.HumanDmg | Measure-Object -Sum -ErrorAction SilentlyContinue).Sum
$playerstats_custom = $playerstats_custom | Sort-Object winratio -Descending
# Calculate Ratios (Handle division by zero)
$kdHuman = if ($totalDeaths -gt 0) { [math]::Round($totalHumanKills / $totalDeaths, 2) } else { $totalHumanKills } # Or "Infinity" string
$kdAll = if ($totalDeaths -gt 0) { [math]::Round($totalKills / $totalDeaths, 2) } else { $totalKills } # Or "Infinity" string
$avgHumanDmg = if ($playerMatchCount -gt 0) { [math]::Round($totalHumanDmg / $playerMatchCount, 2) } else { 0.0 }
# Calculate Win Ratio and Change
$currentWinRatio = Get-WinRatio -playerWins $totalWins -playerMatches $playerMatchCount
$oldWinRatio = $null
# Safely access old stats
if ($OldStatsData.ContainsKey($CategoryFriendlyName)) {
$oldCategoryStats = $OldStatsData[$CategoryFriendlyName]
$playerOldStat = $oldCategoryStats | Where-Object { $_.playername -eq $player } | Select-Object -First 1
if ($playerOldStat -and $playerOldStat.PSObject.Properties.Name -contains 'winratio') {
# Attempt conversion, default to 0.0 if fails
try { $oldWinRatio = [double]$playerOldStat.winratio } catch { $oldWinRatio = 0.0 }
}
}
$winRatioChange = Get-Change -OldWinRatio $oldWinRatio -NewWinRatio $currentWinRatio
$currentDateTime = Get-Date
Write-Verbose "Stats for $player [$CategoryFriendlyName]: Matches=$playerMatchCount, Wins=$totalWins, Deaths=$totalDeaths, Kills=$totalKills, HKills=$totalHumanKills, AHD=$avgHumanDmg, Win%=$currentWinRatio, Change=$winRatioChange"
# Get current timezone
$currentTimezone = (Get-TimeZone).Id
$aggregatedStatsList += [PSCustomObject]@{
playername = $player
deaths = $totalDeaths
kills = $totalKills
humankills = $totalHumanKills
matches = $playerMatchCount
KD_H = $kdHuman
KD_ALL = $kdAll
winratio = $currentWinRatio
wins = $totalWins
dbno = $totalDbno
change = $winRatioChange # Store the calculated change
ahd = $avgHumanDmg
}
} # End foreach player
# Format and parse the information into a string
$formattedString = "$currentDateTime - Time Zone: $currentTimezone"
# Sort the results
if ($aggregatedStatsList.Count -gt 0 -and $SortStat) {
try {
# Add random key for stable sort behavior if primary sort keys are equal
$aggregatedStatsList = $aggregatedStatsList | ForEach-Object {
$_ | Add-Member -NotePropertyName RandomKey -NotePropertyValue (Get-Random) -PassThru
} | Sort-Object -Property $SortStat, RandomKey -Descending | Select-Object -Property * -ExcludeProperty RandomKey
} catch {
Write-Warning "Failed to sort aggregated stats by '$SortStat'. Error: $($_.Exception.Message)"
}
}
return $aggregatedStatsList
} # End function Get-AggregatedMatchStatsPlayer
# Output the formatted string
# Get list of unique player names from the loaded match data
$uniquePlayerNames = ($playersToProcess.playername | Select-Object -Unique)
$playerstats = [PSCustomObject]@{
all = $playerstats_all
clan_casual = $playerstats_airoyale_clan_gt_1
Intense = $playerstats_event_ibr
Casual = $playerstats_airoyale
official = $playerstats_official
custom = $playerstats_custom
updated = $formattedString
Ranked = $playerstats_ranked
# Calculate stats for each category
$playerStatsEventIbr = Get-AggregatedMatchStatsPlayer -FilterByGameMode -FilterValue 'ibr' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'Intense' -KillStatsToAggregate $currentKillStats -SortStat 'ahd' -OldStatsData $oldStats
$playerStatsAiRoyale = Get-AggregatedMatchStatsPlayer -FilterByMatchType -FilterValue 'airoyale' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'Casual' -KillStatsToAggregate $currentKillStats -SortStat 'ahd' -OldStatsData $oldStats
$playerStatsOfficial = Get-AggregatedMatchStatsPlayer -FilterByMatchType -FilterValue 'official' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'official' -KillStatsToAggregate $currentKillStats -SortStat 'ahd' -OldStatsData $oldStats
$playerStatsCustom = Get-AggregatedMatchStatsPlayer -FilterByMatchType -FilterValue 'custom' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'custom' -KillStatsToAggregate $currentKillStats -SortStat 'ahd' -OldStatsData $oldStats
$playerStatsAll = Get-AggregatedMatchStatsPlayer -FilterByMatchType -FilterValue '*' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'all' -KillStatsToAggregate $currentKillStats -SortStat 'ahd' -OldStatsData $oldStats
$playerStatsRanked = Get-AggregatedMatchStatsPlayer -FilterByMatchType -FilterValue 'competitive' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'Ranked' -KillStatsToAggregate $currentKillStats -SortStat 'ahd' -OldStatsData $oldStats
$playerStatsAiRoyaleClanGt1 = Get-AggregatedMatchStatsPlayer -FilterByMatchType -FilterValue 'airoyale' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'Casual' -KillStatsToAggregate $killStatsClanMatchesGt1 -SortStat 'ahd' -OldStatsData $oldStats # Use filtered killstats
}
# Apply specific sorting if needed (e.g., custom by winratio)
if ($playerStatsCustom) {
$playerStatsCustom = $playerStatsCustom | Sort-Object winratio -Descending
}
write-output "Writing file"
($playerstats | convertto-json) | out-file "$scriptroot/../data/player_last_stats.json"
# --- Save Aggregated Stats ---
Write-Output "Saving aggregated player stats..."
$currentDateTime = Get-Date
$currentTimezone = (Get-TimeZone).Id
$formattedString = "$currentDateTime - Time Zone: $currentTimezone"
$playerStatsOutput = [PSCustomObject]@{
all = $playerStatsAll
clan_casual = $playerStatsAiRoyaleClanGt1
Intense = $playerStatsEventIbr
Casual = $playerStatsAiRoyale
official = $playerStatsOfficial
custom = $playerStatsCustom
updated = $formattedString
Ranked = $playerStatsRanked
}
$date = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH:mm:ssZ")
$filenameDate = ($date -replace ":", "-")
write-output "writing to file : $scriptroot/../data/archive/$($filenameDate)_player_last_stats.json"
($playerstats | convertto-json) | out-file "$scriptroot/../data/archive/$($filenameDate)_player_last_stats.json"
# Save to current stats file
try {
$playerStatsOutput | ConvertTo-Json -Depth 10 | Out-File -FilePath $lastStatsJsonPath -Encoding UTF8 -ErrorAction Stop
Write-Output "Aggregated stats saved to '$lastStatsJsonPath'"
} catch {
Write-Warning "Failed to save aggregated stats to '$lastStatsJsonPath'. Error: $($_.Exception.Message)"
}
# Save to archive file
$archiveFileNameDate = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH-mm-ssZ") -replace ":", "-"
$archiveFilePath = Join-Path -Path $archiveDir -ChildPath "${archiveFileNameDate}_player_last_stats.json"
try {
Write-Output "Archiving aggregated stats to: $archiveFilePath"
$playerStatsOutput | ConvertTo-Json -Depth 10 | Out-File -FilePath $archiveFilePath -Encoding UTF8 -ErrorAction Stop
} catch {
Write-Warning "Failed to archive aggregated stats to '$archiveFilePath'. Error: $($_.Exception.Message)"
}
write-output "Cleaning cache"
# --- Clean Telemetry Cache ---
Write-Output "Cleaning telemetry cache..."
try {
# Get telemetry URLs from the *currently loaded* player matches data
$activeTelemetryUrls = ($allPlayerMatches | Select-Object -ExpandProperty player_matches).telemetry_url | Select-Object -Unique
$filesToKeep = $activeTelemetryUrls | ForEach-Object { if ($_) { $_.Split('/')[-1] } } # Get just the filenames
$files_keep = (($all_player_matches).player_matches.telemetry_url | Select-Object -Unique) | ForEach-Object { $_.split("/")[-1] }
$files_cache = (get-childitem "$scriptroot/../data/telemetry_cache/").name
$cachedFiles = Get-ChildItem -Path $telemetryCachePath -File -ErrorAction SilentlyContinue
if ($cachedFiles) {
$filesToRemove = Compare-Object -ReferenceObject $filesToKeep -DifferenceObject $cachedFiles.Name -PassThru | Where-Object { $_ -ne $null }
$removedCount = 0
foreach ($fileToRemoveName in $filesToRemove) {
$fileToRemovePath = Join-Path -Path $telemetryCachePath -ChildPath $fileToRemoveName
Write-Verbose "Removing cached telemetry file: $fileToRemovePath"
Remove-Item -Path $fileToRemovePath -Force -ErrorAction SilentlyContinue
if ($?) { $removedCount++ }
else { Write-Warning "Failed to remove cache file: $fileToRemovePath" }
}
Write-Output "Telemetry cache cleanup complete. Removed $removedCount files."
} else {
Write-Output "Telemetry cache directory is empty or inaccessible."
}
} catch {
Write-Warning "Error during telemetry cache cleanup: $($_.Exception.Message)"
}
$difference = (Compare-Object -ReferenceObject $files_keep -DifferenceObject $files_cache | Where-Object { $_.SideIndicator -eq "=>" }).InputObject
Write-Output "Match parsing and aggregation complete."
foreach ($file in $difference) {
write-output "removing $scriptroot/../data/telemetry_cache/$file"
Remove-Item -Path "$scriptroot/../data/telemetry_cache/$file"
}
write-output "Operation complete"
remove-lock
Stop-Transcript
} # End Main Try Block
finally {
# --- Cleanup ---
Write-Output "Script finished at $(Get-Date)."
Remove-Lock # Ensure lock is always removed
Stop-Transcript
}

View file

@ -1,50 +1,178 @@
if($PSScriptRoot.length -eq 0){
$scriptroot = Get-Location
}else{
$scriptroot = $PSScriptRoot
}
. $scriptroot\..\includes\ps1\lockfile.ps1
new-lock -by "update_clan"
# Read the content of the file as a single string
$fileContent = Get-Content -Path "$scriptroot/../config/config.php" -Raw
# --- Script Setup ---
# Using Unicode BOM (Byte Order Mark) can sometimes cause issues, ensure file is saved as UTF-8 without BOM if problems arise.
Start-Transcript -Path '/var/log/dtch/update_clan.log' -Append
Write-Output "Starting update_clan script at $(Get-Date)"
Write-Output "Running from: $(Get-Location)"
# Use regex to match the apiKey value
if ($fileContent -match "\`$apiKey\s*=\s*\'([^\']+)\'") {
$apiKey = $matches[1]
}else {
Write-Output "API Key not found"
}
if ($fileContent -match "\`$clanid\s*=\s*\'([^\']+)\'") {
$clanid = $matches[1]
# Determine script root directory reliably
if ($PSScriptRoot) {
$scriptRoot = $PSScriptRoot
} else {
Write-Output "No clanid found in $configPath"
# Fallback for environments where $PSScriptRoot is not defined (e.g., ISE)
$scriptRoot = Split-Path -Parent -Path $MyInvocation.MyCommand.Definition
Write-Warning "PSScriptRoot not defined, using calculated path: $scriptRoot"
}
Write-Output "Script root identified as: $scriptRoot"
# Define paths using Join-Path for robustness
$includesPath = Join-Path -Path $scriptRoot -ChildPath "..\includes\ps1"
$configPath = Join-Path -Path $scriptRoot -ChildPath "..\config"
$dataPath = Join-Path -Path $scriptRoot -ChildPath "..\data"
# Ensure data directory exists (copied from update_clan_members.ps1 for consistency)
if (-not (Test-Path -Path $dataPath -PathType Container)) {
Write-Warning "Data directory not found at '$dataPath'. Attempting to create."
try {
New-Item -Path $dataPath -ItemType Directory -Force -ErrorAction Stop | Out-Null
Write-Output "Successfully created data directory."
} catch {
Write-Error "Failed to create data directory '$dataPath'. Please check permissions. Error: $($_.Exception.Message)"
Stop-Transcript
exit 1
}
}
# --- Locking ---
$lockFilePath = Join-Path -Path $includesPath -ChildPath "lockfile.ps1"
if (-not (Test-Path -Path $lockFilePath -PathType Leaf)) {
Write-Error "Lockfile script not found at '$lockFilePath'. Cannot proceed."
Stop-Transcript
exit 1
}
. $lockFilePath
New-Lock -by "update_clan" -ErrorAction Stop # Stop if locking fails
# --- Configuration Loading ---
$apiKey = $null
$clanId = $null
# Load API Key and Clan ID from config.php
$phpConfigPath = Join-Path -Path $configPath -ChildPath "config.php"
if (Test-Path -Path $phpConfigPath -PathType Leaf) {
try {
$fileContent = Get-Content -Path $phpConfigPath -Raw -ErrorAction Stop
# Corrected regex for apiKey
if ($fileContent -match '^\s*\$apiKey\s*=\s*''([^'']+)''') {
$apiKey = $matches[1]
Write-Output "API Key loaded successfully."
} else {
Write-Warning "API Key pattern not found in '$phpConfigPath'."
}
# Corrected regex for clanid
if ($fileContent -match '^\s*\$clanid\s*=\s*''([^'']+)''') {
$clanId = $matches[1]
Write-Output "Clan ID loaded successfully."
} else {
Write-Warning "Clan ID pattern not found in '$phpConfigPath'."
}
} catch {
Write-Warning "Failed to read '$phpConfigPath'. Error: $($_.Exception.Message)"
}
} else {
Write-Warning "Config file not found at '$phpConfigPath'."
}
# Validate required config
if (-not $apiKey) {
Write-Error "API Key could not be loaded. Cannot proceed."
Remove-Lock
Stop-Transcript
exit 1
}
if (-not $clanId) {
Write-Error "Clan ID could not be loaded. Cannot proceed."
Remove-Lock
Stop-Transcript
exit 1
}
# --- Helper Function for API Calls (Copied from update_clan_members.ps1 for self-containment) ---
function Invoke-PubgApi {
param(
[Parameter(Mandatory=$true)]
[string]$Uri,
[Parameter(Mandatory=$true)]
[hashtable]$Headers,
[int]$RetryCount = 1,
[int]$RetryDelaySeconds = 61
)
for ($attempt = 1; $attempt -le ($RetryCount + 1); $attempt++) {
try {
Write-Verbose "Attempting API call (Attempt $($attempt)): $Uri"
$response = Invoke-RestMethod -Uri $Uri -Method GET -Headers $Headers -ErrorAction Stop
if ($null -ne $response) {
Write-Verbose "API call successful."
return $response
} else {
Write-Warning "API call to $Uri returned null or empty response."
return $null
}
} catch {
$statusCode = $_.Exception.Response.StatusCode.value__
$errorMessage = $_.Exception.Message
Write-Warning "API call failed (Attempt $($attempt)). Status: $statusCode. Error: $errorMessage"
if ($attempt -le $RetryCount -and $statusCode -eq 429) {
Write-Warning "Rate limit hit. Sleeping for $RetryDelaySeconds seconds before retry..."
Start-Sleep -Seconds $RetryDelaySeconds
} elseif ($attempt -gt $RetryCount) {
Write-Error "API call failed after $($attempt) attempts. URI: $Uri. Last Error: $errorMessage"
return $null
} else {
Write-Error "Non-retryable API error. URI: $Uri. Error: $errorMessage"
return $null
}
}
}
return $null
}
# --- Get Clan Information ---
Write-Output "Fetching clan information for ID: $clanId"
$headers = @{
'accept' = 'application/vnd.api+json'
'Authorization' = "$apiKey"
'Authorization' = "Bearer $apiKey" # Standard practice
}
try {
$claninfo = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/clans/$clanid" -Method GET -Headers $headers
} catch {
write-output "sleeping for 61 sec"
start-sleep -Seconds 61
$claninfo = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/clans/$clanid" -Method GET -Headers $headers
$apiUrl = "https://api.pubg.com/shards/steam/clans/$clanId"
$clanInfoResponse = Invoke-PubgApi -Uri $apiUrl -Headers $headers
# --- Process and Save Clan Data ---
if ($null -ne $clanInfoResponse -and $null -ne $clanInfoResponse.data.attributes) {
Write-Output "Successfully retrieved clan information."
# Create PS Custom Object from attributes
$clanData = [PSCustomObject]$clanInfoResponse.data.attributes
# Add update timestamp
$currentDateTime = Get-Date
$currentTimezone = (Get-TimeZone).Id
$formattedString = "$currentDateTime - Time Zone: $currentTimezone"
$clanData | Add-Member -Name "updated" -MemberType NoteProperty -Value $formattedString
Write-Output "Added update timestamp: $formattedString"
# Save clan data to JSON file
$clanInfoJsonPath = Join-Path -Path $dataPath -ChildPath "claninfo.json"
try {
$clanData | ConvertTo-Json -Depth 100 | Out-File -FilePath $clanInfoJsonPath -Encoding UTF8 -ErrorAction Stop
Write-Output "Clan info saved to '$clanInfoJsonPath'"
# Output JSON to transcript for verification (optional)
# Write-Output "Saved Data:"
# $clanData | ConvertTo-Json -Depth 100 | Write-Output
} catch {
Write-Error "Failed to save clan info to '$clanInfoJsonPath'. Error: $($_.Exception.Message)"
}
} else {
Write-Error "Failed to retrieve valid clan information from API for ID: $clanId"
# Consider if script should exit or continue
}
# Get current date and time
$currentDateTime = Get-Date
# Get current timezone
$currentTimezone = (Get-TimeZone).Id
# Format and parse the information into a string
$formattedString = "$currentDateTime - Time Zone: $currentTimezone"
# Output the formatted string
[PSCustomObject]$clandata = $claninfo.data.attributes
$clandata | Add-Member -Name "updated" -MemberType NoteProperty -Value $formattedString
$clandata | convertto-json -Depth 100 | out-file "$scriptroot/../data/claninfo.json"
$clandata | convertto-json -Depth 100
remove-lock
# --- Cleanup ---
Write-Output "Script finished at $(Get-Date)."
Remove-Lock
Stop-Transcript

View file

@ -1,202 +1,335 @@
Start-Transcript -Path '/var/log/dtch/update_clan_members.log' -Append
Write-Output 'Running from'
(Get-Location).path
# --- Script Setup ---
# Using Unicode BOM (Byte Order Mark) can sometimes cause issues, ensure file is saved as UTF-8 without BOM if problems arise.
Start-Transcript -Path '/var/log/dtch/update_clan_members.log' -Append
Write-Output "Starting update_clan_members script at $(Get-Date)"
Write-Output "Running from: $(Get-Location)"
if ($PSScriptRoot.length -eq 0) {
$scriptroot = Get-Location
}
else {
$scriptroot = $PSScriptRoot
# Determine script root directory reliably
if ($PSScriptRoot) {
$scriptRoot = $PSScriptRoot
} else {
# Fallback for environments where $PSScriptRoot is not defined (e.g., ISE)
$scriptRoot = Split-Path -Parent -Path $MyInvocation.MyCommand.Definition
Write-Warning "PSScriptRoot not defined, using calculated path: $scriptRoot"
}
Write-Output "Script root identified as: $scriptRoot"
. $scriptroot\..\includes\ps1\lockfile.ps1
new-lock -by "update_clan_members"
# Define paths using Join-Path for robustness
$includesPath = Join-Path -Path $scriptRoot -ChildPath "..\includes\ps1"
$configPath = Join-Path -Path $scriptRoot -ChildPath "..\config"
$dataPath = Join-Path -Path $scriptRoot -ChildPath "..\data"
# Read the content of the file as a single string
$fileContent = Get-Content -Path "$scriptroot/../config/config.php" -Raw
# Use regex to match the apiKey value
if ($fileContent -match "\`$apiKey\s*=\s*\'([^\']+)\'") {
$apiKey = $matches[1]
}
else {
Write-Output "API Key not found"
}
$clanMembersArray = (Get-Content "$scriptroot/../config/clanmembers.json" | ConvertFrom-Json).clanMembers
$clanmemberchunks = @()
$chunk = @()
$chunksize = 10
$i = 0
foreach ($member in $clanMembersArray) {
$chunk += $member
if ($chunk.Count -eq $chunksize) {
$clanmemberchunks += @{ "Chunk$i" = $chunk }
$chunk = @()
$i++
# Ensure data directory exists
if (-not (Test-Path -Path $dataPath -PathType Container)) {
Write-Warning "Data directory not found at '$dataPath'. Attempting to create."
try {
New-Item -Path $dataPath -ItemType Directory -Force -ErrorAction Stop | Out-Null
Write-Output "Successfully created data directory."
} catch {
Write-Error "Failed to create data directory '$dataPath'. Please check permissions. Error: $($_.Exception.Message)"
Stop-Transcript
exit 1
}
}
# Add any remaining members to the last chunk
if ($chunk.Count -gt 0) {
$clanmemberchunks += @{ "Chunk$i" = $chunk }
# --- Locking ---
$lockFilePath = Join-Path -Path $includesPath -ChildPath "lockfile.ps1"
if (-not (Test-Path -Path $lockFilePath -PathType Leaf)) {
Write-Error "Lockfile script not found at '$lockFilePath'. Cannot proceed."
Stop-Transcript
exit 1
}
$clanMembers = $clanMembersArray -join ','
. $lockFilePath
New-Lock -by "update_clan_members" -ErrorAction Stop # Stop if locking fails
# --- Configuration Loading ---
$apiKey = $null
$clanMembersArray = @()
# Load API Key from config.php
$phpConfigPath = Join-Path -Path $configPath -ChildPath "config.php"
if (Test-Path -Path $phpConfigPath -PathType Leaf) {
try {
$fileContent = Get-Content -Path $phpConfigPath -Raw -ErrorAction Stop
# Corrected regex: Match literal '$apiKey', whitespace, '=', whitespace, single quote, capture content, single quote.
if ($fileContent -match '^\s*\$apiKey\s*=\s*''([^'']+)''') {
$apiKey = $matches[1]
Write-Output "API Key loaded successfully."
} else {
Write-Warning "API Key pattern not found in '$phpConfigPath'."
}
} catch {
Write-Warning "Failed to read '$phpConfigPath'. Error: $($_.Exception.Message)"
}
} else {
Write-Warning "Config file not found at '$phpConfigPath'."
}
if (-not $apiKey) {
Write-Error "API Key could not be loaded. Cannot proceed without API Key."
Remove-Lock
Stop-Transcript
exit 1
}
# Load Clan Members from clanmembers.json
$clanMembersJsonPath = Join-Path -Path $configPath -ChildPath "clanmembers.json"
if (Test-Path -Path $clanMembersJsonPath -PathType Leaf) {
try {
$clanMembersData = Get-Content -Path $clanMembersJsonPath -Raw | ConvertFrom-Json -ErrorAction Stop
if ($clanMembersData -is [PSCustomObject] -and $clanMembersData.PSObject.Properties.Name -contains 'clanMembers' -and $clanMembersData.clanMembers -is [array]) {
$clanMembersArray = $clanMembersData.clanMembers
Write-Output "Clan members loaded successfully. Count: $($clanMembersArray.Count)"
} else {
Write-Warning "Invalid structure in '$clanMembersJsonPath'. Expected an object with a 'clanMembers' array."
}
} catch {
Write-Warning "Failed to read or parse '$clanMembersJsonPath'. Error: $($_.Exception.Message)"
}
} else {
Write-Warning "Clan members file not found at '$clanMembersJsonPath'."
}
if ($clanMembersArray.Count -eq 0) {
Write-Error "No clan members loaded. Cannot proceed."
Remove-Lock
Stop-Transcript
exit 1
}
# --- Helper Function for API Calls ---
function Invoke-PubgApi {
param(
[Parameter(Mandatory=$true)]
[string]$Uri,
[Parameter(Mandatory=$true)]
[hashtable]$Headers,
[int]$RetryCount = 1,
[int]$RetryDelaySeconds = 61
)
for ($attempt = 1; $attempt -le ($RetryCount + 1); $attempt++) {
try {
Write-Verbose "Attempting API call (Attempt $($attempt)): $Uri"
$response = Invoke-RestMethod -Uri $Uri -Method GET -Headers $Headers -ErrorAction Stop
# Basic validation: Check if response is not null
if ($null -ne $response) {
Write-Verbose "API call successful."
return $response
} else {
Write-Warning "API call to $Uri returned null or empty response."
# Decide if null response is an error or expected empty result
return $null # Or handle as error if appropriate
}
} catch {
$statusCode = $_.Exception.Response.StatusCode.value__
$errorMessage = $_.Exception.Message
Write-Warning "API call failed (Attempt $($attempt)). Status: $statusCode. Error: $errorMessage"
# Check for rate limit (429) or other retryable errors if needed
if ($attempt -le $RetryCount -and $statusCode -eq 429) {
Write-Warning "Rate limit hit. Sleeping for $RetryDelaySeconds seconds before retry..."
Start-Sleep -Seconds $RetryDelaySeconds
} elseif ($attempt -gt $RetryCount) {
Write-Error "API call failed after $($attempt) attempts. URI: $Uri. Last Error: $errorMessage"
# Re-throw the exception or return null/specific error object
# throw $_ # Re-throw the last exception to halt script if critical
return $null # Return null to allow script to potentially continue or handle missing data
} else {
# Handle other non-retryable errors immediately
Write-Error "Non-retryable API error. URI: $Uri. Error: $errorMessage"
return $null
}
}
}
# Should not be reached if logic is correct, but return null just in case
return $null
}
# --- Get Player Information ---
Write-Output "Fetching player information..."
$headers = @{
'accept' = 'application/vnd.api+json'
'Authorization' = "$apiKey"
'Authorization' = "Bearer $apiKey" # Standard practice to include "Bearer"
}
$playerinfo = @()
foreach ($key in $clanmemberchunks.keys) {
$clanMembers = $clanmemberchunks.$key -join ','
$clanMembers
try {
$playerinfo += Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/players?filter[playerNames]=$clanMembers" -Method GET -Headers $headers
}
catch {
write-output 'Sleeping for 61 seconds'
start-sleep -Seconds 61
$playerinfo += Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/players?filter[playerNames]=$clanMembers" -Method GET -Headers $headers
}
}
$playerinfo.data | convertto-json -depth 100 | Out-File "$scriptroot/../data/player_data.json"
$playerList = @()
$playerinfo.data | ForEach-Object {
$playerObject = [PSCustomObject]@{
PlayerName = $_.attributes.name
PlayerID = $_.id
}
$playerList += $playerObject
# Chunk clan members for API query (max 10 per request)
$clanMemberChunks = @()
$chunkSize = 10
for ($i = 0; $i -lt $clanMembersArray.Count; $i += $chunkSize) {
$endIndex = [System.Math]::Min($i + $chunkSize - 1, $clanMembersArray.Count - 1)
$clanMemberChunks += ,($clanMembersArray[$i..$endIndex]) # Use comma to ensure it's always an array of arrays
}
Write-Output "Split clan members into $($clanMemberChunks.Count) chunks."
# Display the list
$playerList
$playerChunks = @{}
$chunk = @()
$chunksize = 10
$i = 0
foreach ($player in $playerList) {
$chunkName = "Chunk$i"
$chunk += $player
if ($chunk.Count -eq $chunksize) {
$playerChunks[$chunkName] = $chunk
$chunk = @()
$i++
}
}
# Add any remaining players to the last chunk
if ($chunk.Count -gt 0) {
$playerChunks["Chunk$i"] = $chunk
}
$playeridstringarray = @()
foreach ($key in $playerChunks.keys) {
$playeridstringarray += $playerChunks.$key.PlayerID -join ','
}
$playermodes = @(
"solo",
"duo",
"squad",
"solo-fpp",
"duo-fpp",
"squad-fpp"
)
# Initialize the master hashtable
$lifetimestats = @{}
foreach ($playeridstring in $playeridstringarray) {
foreach ($playmode in $playermodes) {
# Fetch stats for the current playmode
$allPlayerInfoData = @()
foreach ($chunk in $clanMemberChunks) {
$playerNamesParam = $chunk -join ','
$apiUrl = "https://api.pubg.com/shards/steam/players?filter[playerNames]=$playerNamesParam"
Write-Output "Querying for players: $playerNamesParam"
write-output "Getting data for players $playeridstring gameode $playmode"
try {
$stats = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/seasons/lifetime/gameMode/$playmode/players?filter[playerIds]=$playeridstring" -Method GET -Headers $headers
}
catch {
write-output 'sleeping for 61 seconds'
start-sleep -Seconds 61
$stats = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/seasons/lifetime/gameMode/$playmode/players?filter[playerIds]=$playeridstring" -Method GET -Headers $headers
}
# Check if the playmode doesn't exist in the hashtable, then add it
if (-not $lifetimestats.ContainsKey($playmode)) {
$lifetimestats[$playmode] = @{}
}
$playerInfoResponse = Invoke-PubgApi -Uri $apiUrl -Headers $headers
if ($null -ne $playerInfoResponse -and $playerInfoResponse.data -is [array]) {
$allPlayerInfoData += $playerInfoResponse.data
Write-Output "Received data for $($playerInfoResponse.data.Count) players in this chunk."
} else {
Write-Warning "No valid player data received for chunk: $playerNamesParam"
# Consider if script should stop or continue if a chunk fails
}
}
foreach ($stat in $stats.data.relationships.player.data.id) {
# Fetch the player name for the current stat (account ID) from the dictionary
$playerName = $playerList | Where-Object { $_.PlayerID -eq $stat } | Select-Object -ExpandProperty PlayerName
write-output "Getting data for $playerName with gamemode $playmode"
# Fetch the specific stat data for the current stat
$specificStat = ($stats.data | where-object { $_.relationships.player.data.id -eq $stat }).attributes.gamemodestats.$playmode
# Process player info if data was retrieved
$playerList = @()
if ($allPlayerInfoData.Count -gt 0) {
# Save raw player data
$playerDataJsonPath = Join-Path -Path $dataPath -ChildPath "player_data.json"
try {
@{ data = $allPlayerInfoData } | ConvertTo-Json -Depth 100 | Out-File -FilePath $playerDataJsonPath -Encoding UTF8 -ErrorAction Stop
Write-Output "Player data saved to '$playerDataJsonPath'"
} catch {
Write-Warning "Failed to save player data to '$playerDataJsonPath'. Error: $($_.Exception.Message)"
}
# Create a new hashtable entry for the player and insert the specific stat data
if (-not $lifetimestats[$playmode].ContainsKey($playerName)) {
$lifetimestats[$playmode][$playerName] = @{}
# Create simplified player list (Name/ID mapping)
$playerList = $allPlayerInfoData | ForEach-Object {
if ($_.attributes -ne $null -and $_.id -ne $null) {
[PSCustomObject]@{
PlayerName = $_.attributes.name
PlayerID = $_.id
}
$lifetimestats[$playmode][$playerName][$stat] = $specificStat
} else {
Write-Warning "Skipping player entry due to missing attributes or ID: $($_.PSObject.Properties | Out-String)"
}
}
Write-Output "Processed $($playerList.Count) players into PlayerList."
# $playerList | Format-Table # Optional: Display the list
} else {
Write-Error "No player information retrieved from API. Cannot proceed with stats fetching."
Remove-Lock
Stop-Transcript
exit 1
}
# Get current date and time
# --- Get Lifetime Stats ---
Write-Output "Fetching lifetime stats..."
$playerModes = @("solo", "duo", "squad", "solo-fpp", "duo-fpp", "squad-fpp")
$lifetimeStats = @{} # Use hashtable for structured storage: $lifetimeStats[mode][playerName][accountId] = stats
# Chunk player IDs for API query (max 10 per request)
$playerIdChunks = @()
for ($i = 0; $i -lt $playerList.Count; $i += $chunkSize) {
$endIndex = [System.Math]::Min($i + $chunkSize - 1, $playerList.Count - 1)
$playerIdChunks += ,($playerList[$i..$endIndex].PlayerID)
}
Write-Output "Split player IDs into $($playerIdChunks.Count) chunks."
foreach ($idChunk in $playerIdChunks) {
$playerIdsParam = $idChunk -join ','
foreach ($playMode in $playerModes) {
Write-Output "Getting lifetime stats for mode '$playMode', players: $playerIdsParam"
$apiUrl = "https://api.pubg.com/shards/steam/seasons/lifetime/gameMode/$playMode/players?filter[playerIds]=$playerIdsParam"
$statsResponse = Invoke-PubgApi -Uri $apiUrl -Headers $headers
if ($null -ne $statsResponse -and $statsResponse.data -is [array]) {
Write-Verbose "Received $($statsResponse.data.Count) stat entries for mode '$playMode'."
# Initialize mode in hashtable if it doesn't exist
if (-not $lifetimeStats.ContainsKey($playMode)) {
$lifetimeStats[$playMode] = @{}
}
# Process each stat entry in the response
foreach ($statEntry in $statsResponse.data) {
# Validate structure before accessing nested properties
if ($null -ne $statEntry.relationships.player.data.id -and $null -ne $statEntry.attributes.gameModeStats.$playMode) {
$accountId = $statEntry.relationships.player.data.id
$specificStat = $statEntry.attributes.gameModeStats.$playMode
# Find player name from our $playerList
$playerName = ($playerList | Where-Object { $_.PlayerID -eq $accountId } | Select-Object -First 1).PlayerName
if ($playerName) {
# Initialize player in hashtable if it doesn't exist
if (-not $lifetimeStats[$playMode].ContainsKey($playerName)) {
$lifetimeStats[$playMode][$playerName] = @{}
}
# Store the stats under the account ID for that player/mode
$lifetimeStats[$playMode][$playerName][$accountId] = $specificStat
Write-Verbose "Stored stats for $playerName ($accountId) in mode $playMode."
} else {
Write-Warning "Could not find player name for account ID '$accountId' in PlayerList."
}
} else {
Write-Warning "Skipping stat entry due to missing data/relationships/gameModeStats: $($statEntry | Out-String)"
}
}
} else {
Write-Warning "No valid lifetime stats data received for mode '$playMode', players: $playerIdsParam"
}
}
}
# Add update timestamp and save lifetime stats
$currentDateTime = Get-Date
# Get current timezone
$currentTimezone = (Get-TimeZone).Id
# Format and parse the information into a string
$formattedString = "$currentDateTime - Time Zone: $currentTimezone"
$lifetimestats['updated'] = $formattedString
# Output the formatted string
$lifetimestats | convertto-json -Depth 100 | out-file "$scriptroot/../data/player_lifetime_data.json"
$seasons = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/seasons" -Method GET -Headers $headers
$current_season = $seasons.data | Where-Object {$_.attributes.isCurrentSeason -eq $true}
$i = 0
$seasonstats = @()
while($playerinfo.data.Count -gt $i) {
write-host $clanMembersArray[$i]
try{
$rankedstat = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/players/$($playerinfo.data[$i].id)/seasons/$($current_season.id)/ranked" -Method GET -Headers $headers
}catch{
write-output 'sleeping for 61 seconds'
start-sleep -Seconds 61
$rankedstat = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/players/$($playerinfo.data[$i].id)/seasons/$($current_season.id)/ranked" -Method GET -Headers $headers
}
$seasonstats += [PSCustomObject]@{
stat = $rankedstat
name = $playerinfo.data[$i].attributes.name
}
$i++
$lifetimeStats['updated'] = $formattedString
Write-Output "Added update timestamp: $formattedString"
$lifetimeStatsJsonPath = Join-Path -Path $dataPath -ChildPath "player_lifetime_data.json"
try {
$lifetimeStats | ConvertTo-Json -Depth 100 | Out-File -FilePath $lifetimeStatsJsonPath -Encoding UTF8 -ErrorAction Stop
Write-Output "Lifetime stats saved to '$lifetimeStatsJsonPath'"
} catch {
Write-Warning "Failed to save lifetime stats to '$lifetimeStatsJsonPath'. Error: $($_.Exception.Message)"
}
$seasonstats | Sort-Object -Property {$_.stat.data.attributes.rankedGameModeStats.'squad-fpp'.currentRankPoint} -Descending | convertto-json -Depth 100| Out-File "$scriptroot/../data/player_season_data.json"
remove-lock
# --- Get Current Season Ranked Stats ---
Write-Output "Fetching current season information..."
$currentSeason = $null
$seasonsResponse = Invoke-PubgApi -Uri "https://api.pubg.com/shards/steam/seasons" -Headers $headers
if ($null -ne $seasonsResponse -and $seasonsResponse.data -is [array]) {
$currentSeason = $seasonsResponse.data | Where-Object { $_.attributes.isCurrentSeason -eq $true } | Select-Object -First 1
}
if (-not $currentSeason) {
Write-Warning "Could not determine the current season from API. Skipping ranked stats update."
} else {
Write-Output "Current season identified: $($currentSeason.id)"
$seasonStats = @()
# Iterate through the validated $playerList
foreach ($player in $playerList) {
Write-Output "Getting ranked stats for player: $($player.PlayerName) ($($player.PlayerID))"
$apiUrl = "https://api.pubg.com/shards/steam/players/$($player.PlayerID)/seasons/$($currentSeason.id)/ranked"
$rankedStatResponse = Invoke-PubgApi -Uri $apiUrl -Headers $headers
# Even if API call returns null (e.g., player has no ranked stats), store an entry
$seasonStats += [PSCustomObject]@{
stat = $rankedStatResponse # Store the whole response (or null)
name = $player.PlayerName
}
Write-Verbose "Stored ranked stat entry for $($player.PlayerName)."
}
# Save season stats (sorting might fail if 'stat' or nested properties are null)
$seasonStatsJsonPath = Join-Path -Path $dataPath -ChildPath "player_season_data.json"
try {
# Sort carefully, handling potential nulls
$sortedSeasonStats = $seasonStats | Sort-Object -Property { if ($null -ne $_.stat.data.attributes.rankedGameModeStats.'squad-fpp'.currentRankPoint) { $_.stat.data.attributes.rankedGameModeStats.'squad-fpp'.currentRankPoint } else { 0 } } -Descending
$sortedSeasonStats | ConvertTo-Json -Depth 100 | Out-File -FilePath $seasonStatsJsonPath -Encoding UTF8 -ErrorAction Stop
Write-Output "Season stats saved to '$seasonStatsJsonPath'"
} catch {
Write-Warning "Failed to save season stats to '$seasonStatsJsonPath'. Sorting or file write failed. Error: $($_.Exception.Message)"
}
}
# --- Cleanup ---
Write-Output "Script finished at $(Get-Date)."
Remove-Lock
Stop-Transcript