pubg/update/matchparser.ps1
2025-04-15 17:12:33 +02:00

575 lines
No EOL
30 KiB
PowerShell

# --- Script Setup ---
Start-Transcript -Path '/var/log/dtch/matchparser.log' -Append
Write-Output "Starting matchparser script at $(Get-Date)"
Write-Output "Running from: $(Get-Location)"
# Determine script root directory reliably
if ($PSScriptRoot) {
$scriptRoot = $PSScriptRoot
} else {
$scriptRoot = Split-Path -Parent -Path $MyInvocation.MyCommand.Definition
Write-Warning "PSScriptRoot not defined, using calculated path: $scriptRoot"
}
Write-Output "Script root identified as: $scriptRoot"
# Define paths using Join-Path
$includesPath = Join-Path -Path $scriptRoot -ChildPath "..\includes\ps1"
$dataPath = Join-Path -Path $scriptRoot -ChildPath "..\data"
$killStatsPath = Join-Path -Path $dataPath -ChildPath "killstats"
$archivePath = Join-Path -Path $killStatsPath -ChildPath "archive" # Archive within killstats
$telemetryCachePath = Join-Path -Path $dataPath -ChildPath "telemetry_cache"
$playerMatchesJsonPath = Join-Path -Path $dataPath -ChildPath "player_matches.json"
$lastStatsJsonPath = Join-Path -Path $dataPath -ChildPath "player_last_stats.json"
$archiveDir = Join-Path -Path $dataPath -ChildPath "archive" # Separate archive for player_last_stats
# Ensure required directories exist
@( $dataPath, $killStatsPath, $archivePath, $telemetryCachePath, $archiveDir ) | ForEach-Object {
if (-not (Test-Path -Path $_ -PathType Container)) {
Write-Warning "Directory not found at '$_'. Attempting to create."
try {
New-Item -Path $_ -ItemType Directory -Force -ErrorAction Stop | Out-Null
Write-Output "Successfully created directory: $_"
} catch {
Write-Error "Failed to create directory '$_'. Please check permissions. Error: $($_.Exception.Message)"
Stop-Transcript
exit 1
}
}
}
# --- Locking ---
$lockFilePath = Join-Path -Path $includesPath -ChildPath "lockfile.ps1"
if (-not (Test-Path -Path $lockFilePath -PathType Leaf)) {
Write-Error "Lockfile script not found at '$lockFilePath'. Cannot proceed."
Stop-Transcript
exit 1
}
. $lockFilePath
New-Lock -by "matchparser" -ErrorAction Stop # Stop if locking fails
# --- Main Logic in Try/Finally for Lock Removal ---
try {
# --- Settings ---
$monthsBack = -3 # How many months back to look for matches for aggregation
Write-Output "Using monthsBack setting: $monthsBack"
# --- Helper Functions ---
function Get-Change {
param (
[double]$OldWinRatio,
[double]$NewWinRatio
)
# Ensure inputs are treated as numbers, default to 0 if null/invalid
$old = if ($OldWinRatio -is [double]) { $OldWinRatio } else { 0.0 }
$new = if ($NewWinRatio -is [double]) { $NewWinRatio } else { 0.0 }
# Calculate change: If old is 0, change is simply the new ratio. Otherwise, it's the difference.
$change = ($old -eq 0) ? $new : ($new - $old)
return [math]::Round($change, 2)
}
function Get-WinRatio {
param (
[int]$playerWins,
[int]$playerMatches
)
if ($playerMatches -gt 0) {
# Calculate win ratio percentage
return [math]::Round(($playerWins / $playerMatches) * 100, 2) # Round percentage
} else {
return 0.0 # Return 0.0 for consistency if no matches played
}
}
function Get-KillStatsFromTelemetry {
param (
[string]$playerName,
[array]$telemetryEvents, # Expecting pre-filtered events
[string]$matchType,
[string]$gameMode
)
# Validate input
if (-not $playerName -or $null -eq $telemetryEvents) {
Write-Warning "Get-KillStatsFromTelemetry: Invalid input (PlayerName or TelemetryEvents)."
return $null
}
# Filter relevant events once
$killEvents = $telemetryEvents | Where-Object { $_._T -eq 'LogPlayerKillV2' }
$damageEvents = $telemetryEvents | Where-Object { $_._T -eq 'LogPlayerTakeDamage' }
# Calculate Kills
$playerKills = $killEvents | Where-Object { $null -ne $_.killer -and $_.killer.name -eq $playerName }
$totalKillsCount = $playerKills.Count
$humanKillsCount = ($playerKills | Where-Object { $null -ne $_.victim -and $_.victim.accountId -notlike 'ai.*' }).Count
$dbnoCount = ($playerKills | Where-Object { $null -ne $_.dBNOId }).Count # Check if DBNO event exists
# Calculate Deaths (where player is victim and finished by someone)
# Note: Finisher check might be complex depending on data structure, adjust if needed
$playerDeaths = $killEvents | Where-Object { $null -ne $_.victim -and $_.victim.name -eq $playerName -and $null -ne $_.finisher }
$deathsCount = $playerDeaths.Count
# Calculate Human Damage Dealt
$humanDamageDealt = 0
try {
$humanDamageEvents = $damageEvents | Where-Object {
$null -ne $_.attacker -and $_.attacker.name -eq $playerName -and
$null -ne $_.victim -and $_.victim.accountId -notlike "ai.*" -and
$_.victim.teamId -ne $_.attacker.teamId
}
if ($humanDamageEvents) {
$humanDamageDealt = ($humanDamageEvents | Measure-Object -Property damage -Sum).Sum
}
} catch {
$errorMessage = $_.Exception.Message
Write-Warning ("Error calculating HumanDmg for {0}: {1}" -f $playerName, $errorMessage)
}
return @{
playername = $playerName
humankills = $humanKillsCount
kills = $totalKillsCount
deaths = $deathsCount # Note: This counts finishes, might differ from match end death reason
gameMode = $gameMode
matchType = $matchType
dbno = $dbnoCount
HumanDmg = [math]::Round($humanDamageDealt) # Round final value
}
}
# --- Load Old Stats Archive ---
$oldStats = $null
$latestArchivePath = $null
try {
$archiveFiles = Get-ChildItem -Path $archiveDir -Filter "*_player_last_stats.json" -File -ErrorAction SilentlyContinue
if ($archiveFiles) {
# Find the most recent archive file based on filename date
$latestArchiveFile = $archiveFiles | Sort-Object -Property Name -Descending | Select-Object -First 1
$latestArchivePath = $latestArchiveFile.FullName
Write-Output "Attempting to load old stats from: $latestArchivePath"
$oldStats = Get-Content -Path $latestArchivePath | ConvertFrom-Json -ErrorAction Stop
if ($null -eq $oldStats) {
Write-Warning "Failed to parse old stats file: $latestArchivePath"
} else {
Write-Output "Successfully loaded old stats."
}
} else {
Write-Output "No old stats archive files found in '$archiveDir'."
}
} catch {
Write-Warning "Error accessing or processing archive directory '$archiveDir': $($_.Exception.Message)"
$oldStats = $null # Ensure it's null on error
}
# Use an empty hashtable if old stats couldn't be loaded, to prevent errors later
if ($null -eq $oldStats) {
Write-Output "Initializing old stats as empty."
$oldStats = @{}
}
# --- Load Current Player Matches ---
$allPlayerMatches = $null
if (Test-Path -Path $playerMatchesJsonPath -PathType Leaf) {
try {
$allPlayerMatches = Get-Content -Path $playerMatchesJsonPath | ConvertFrom-Json -Depth 100 -ErrorAction Stop
if ($null -eq $allPlayerMatches -or -not ($allPlayerMatches -is [array])) {
Write-Error "Failed to parse or invalid structure in '$playerMatchesJsonPath'. Cannot proceed."
throw "Invalid player matches data." # Throw to trigger finally block
}
Write-Output "Successfully loaded player matches data. Entry count: $($allPlayerMatches.Count)"
} catch {
Write-Error "Error reading '$playerMatchesJsonPath': $($_.Exception.Message). Cannot proceed."
throw $_ # Re-throw to trigger finally block
}
} else {
Write-Error "Player matches file not found at '$playerMatchesJsonPath'. Cannot proceed."
throw "Missing player matches file." # Throw to trigger finally block
}
# --- Process Matches & Generate Kill Stats ---
Write-Output "Starting match processing and kill stat generation..."
$processedMatchCount = 0
$telemetryDownloads = 0
$telemetryCacheHits = 0
$killStatFilesWritten = 0
# Extract player list (excluding special entries like 'new_win_matches')
$playersToProcess = $allPlayerMatches | Where-Object { $_.PSObject.Properties.Name -ne 'new_win_matches' -and $_.PSObject.Properties.Name -ne 'new_loss_matches' -and $null -ne $_.playername }
foreach ($playerEntry in $playersToProcess) {
$playerName = $playerEntry.playername
if (-not $playerName) {
Write-Warning "Skipping player entry with missing name."
continue
}
if ($null -eq $playerEntry.player_matches -or -not ($playerEntry.player_matches -is [array])) {
Write-Warning "Skipping player $playerName due to missing or invalid 'player_matches' array."
continue
}
foreach ($match in $playerEntry.player_matches) {
# Validate essential match data
$matchId = $match.id
$telemetryUrl = $match.telemetry_url
$matchCreatedAt = $match.createdAt
$matchGameMode = $match.gameMode
$matchType = $match.matchType
$matchStats = $match.stats # Player-specific stats within this match entry
if (-not $matchId -or -not $telemetryUrl -or -not $matchCreatedAt -or -not $matchStats) {
Write-Warning "Skipping match for player $playerName due to missing ID, Telemetry URL, Creation Date, or Stats."
continue
}
Write-Verbose "Analyzing match $matchId for player $playerName"
$processedMatchCount++
$killStatFilePath = Join-Path -Path $killStatsPath -ChildPath "${matchId}_${playerName}.json"
if (Test-Path -Path $killStatFilePath -PathType Leaf) {
Write-Verbose "Kill stats file already exists: $killStatFilePath"
continue # Skip if already processed
}
# Get Telemetry Data (Download or Cache)
$telemetry = $null
$telemetryFileName = $telemetryUrl.Split('/')[-1]
$telemetryCacheFilePath = Join-Path -Path $telemetryCachePath -ChildPath $telemetryFileName
if (Test-Path -Path $telemetryCacheFilePath -PathType Leaf) {
Write-Verbose "Loading telemetry from cache: $telemetryCacheFilePath"
try {
$telemetry = Get-Content -Path $telemetryCacheFilePath | ConvertFrom-Json -ErrorAction Stop
if ($null -eq $telemetry) { Write-Warning "Failed to parse cached telemetry: $telemetryCacheFilePath" }
else { $telemetryCacheHits++ }
} catch {
Write-Warning "Error reading cached telemetry '$telemetryCacheFilePath': $($_.Exception.Message)"
}
}
if ($null -eq $telemetry) {
# Download telemetry if not cached or cache read failed
Write-Output ("Downloading telemetry for match {0}: {1}" -f $matchId, $telemetryUrl)
try {
# Add User-Agent
$headers = @{ 'Accept-Encoding' = 'gzip' } # Request compression
$response = Invoke-WebRequest -Uri $telemetryUrl -Headers $headers -UseBasicParsing -ErrorAction Stop
$telemetryContent = $response.Content # Content is automatically decompressed
# Save to cache
$telemetryContent | Out-File -FilePath $telemetryCacheFilePath -Encoding UTF8 -ErrorAction SilentlyContinue
$telemetryDownloads++
# Parse downloaded content
$telemetry = $telemetryContent | ConvertFrom-Json -ErrorAction Stop
if ($null -eq $telemetry) { Write-Warning "Failed to parse downloaded telemetry for match $matchId." }
} catch {
$errorMessage = $_.Exception.Message # Assign to variable first
Write-Warning "Failed to download or save telemetry for match $matchId. URL: $telemetryUrl. Error: $errorMessage" # Use variable in string
# Continue to next match if telemetry fails
continue
}
}
# Process Telemetry if successfully loaded/downloaded
if ($null -ne $telemetry -and ($telemetry -is [array])) {
Write-Verbose "Analyzing telemetry for player $playerName in match $matchId"
# Filter relevant telemetry events once
$relevantTelemetry = $telemetry | Where-Object { $_._T -eq 'LogPlayerTakeDamage' -or $_._T -eq 'LogPlayerKillV2' }
$killStatResult = Get-KillStatsFromTelemetry -playerName $playerName -telemetryEvents $relevantTelemetry -gameMode $matchGameMode -matchType $matchType
if ($null -ne $killStatResult) {
# Find player's win place and death type from the original match data
$playerMatchStats = $allPlayerMatches |
Select-Object -ExpandProperty player_matches |
Where-Object { $_.id -eq $matchId } |
Select-Object -ExpandProperty stats |
Where-Object { $_.name -eq $playerName } |
Select-Object -First 1
$deathType = $playerMatchStats.deathType ?? "unknown"
$winPlace = $playerMatchStats.winPlace ?? 0
$saveKillStats = @{
matchid = $matchId
created = $matchCreatedAt # Use original timestamp
stats = $killStatResult
deathType = $deathType
winplace = $winPlace
}
# Save the individual kill stat file
try {
$saveKillStats | ConvertTo-Json -Depth 5 | Out-File -FilePath $killStatFilePath -Encoding UTF8 -ErrorAction Stop
Write-Output "Written kill stats file: $killStatFilePath"
$killStatFilesWritten++
} catch {
Write-Warning "Failed to write kill stats file '$killStatFilePath'. Error: $($_.Exception.Message)"
}
} else {
Write-Warning "Get-KillStatsFromTelemetry returned null for $playerName in match $matchId."
}
} else {
Write-Warning "Telemetry data for match $matchId is null or not an array after loading/downloading."
}
} # End foreach match
} # End foreach playerEntry
Write-Output "Finished match processing. Processed: $processedMatchCount matches. Telemetry Downloads: $telemetryDownloads, Cache Hits: $telemetryCacheHits. Kill Stats Files Written: $killStatFilesWritten."
# --- Aggregate Kill Stats & Archive Old Files ---
Write-Output "Aggregating kill stats and archiving old files..."
$currentKillStats = @()
$killStatsClanMatchesGt1 = @() # Renamed for clarity
# $killStatsClanMatchesGt2 = @() # Not used later, commented out
# $killStatsClanMatchesGt3 = @() # Not used later, commented out
$archivedKillStatFiles = 0
$processedKillStatFiles = 0
try {
$matchFiles = Get-ChildItem -Path $killStatsPath -File -Filter *.json -ErrorAction SilentlyContinue
if ($null -eq $matchFiles) {
Write-Warning "No kill stat files found in '$killStatsPath'."
} else {
# Determine date threshold for archiving
$archiveThresholdDate = (Get-Date).AddMonths($monthsBack)
Write-Output "Archiving kill stat files older than: $archiveThresholdDate"
# Group files by match ID to count clan participation
$groupedFiles = $matchFiles | Group-Object -Property { $_.Name.Split('_')[0] }
$matchIdsWithClanGt1 = ($groupedFiles | Where-Object { $_.Count -gt 1 }).Name
foreach ($file in $matchFiles) {
$processedKillStatFiles++
try {
$json = Get-Content -Path $file.FullName | ConvertFrom-Json -ErrorAction Stop
if ($null -eq $json -or $null -eq $json.created -or $null -eq $json.matchid) {
Write-Warning "Skipping invalid or incomplete kill stat file: $($file.Name)"
continue
}
# Attempt to parse the date string
$fileDate = $null
try { $fileDate = [datetime]$json.created } catch { Write-Warning "Could not parse date '$($json.created)' in file $($file.Name)" }
if ($null -ne $fileDate -and $fileDate -ge $archiveThresholdDate) {
# Keep stats if within date range
$currentKillStats += $json
# Add to clan participation list if applicable
if ($matchIdsWithClanGt1 -contains $json.matchid) {
$killStatsClanMatchesGt1 += $json
}
} else {
# Archive old file
Write-Verbose "Archiving $($file.Name)"
Move-Item -Path $file.FullName -Destination $archivePath -Force -ErrorAction SilentlyContinue # Continue if move fails
if ($?) { $archivedKillStatFiles++ }
else { Write-Warning "Failed to archive file: $($file.Name)" }
}
} catch {
Write-Warning "Error processing kill stat file '$($file.Name)': $($_.Exception.Message)"
}
} # End foreach file
Write-Output "Processed $processedKillStatFiles kill stat files. Archived: $archivedKillStatFiles. Kept: $($currentKillStats.Count)."
}
} catch {
Write-Warning "Error reading kill stats directory '$killStatsPath': $($_.Exception.Message)"
}
# --- Calculate Player Stats per Category ---
Write-Output "Calculating aggregated player stats per category..."
# Define function locally for clarity, even if slightly redundant
function Get-AggregatedMatchStatsPlayer {
param (
[Parameter(Mandatory=$true)]
[switch]$FilterByGameMode, # Use specific parameter names
[Parameter(Mandatory=$true)]
[switch]$FilterByMatchType,
[Parameter(Mandatory=$true)]
[string]$FilterValue, # Value for gameMode or matchType
[Parameter(Mandatory=$true)]
[array]$PlayerNames,
[Parameter(Mandatory=$true)]
[string]$CategoryFriendlyName, # Key for looking up old stats
[Parameter(Mandatory=$true)]
[array]$KillStatsToAggregate, # The array of kill stat objects
[Parameter(Mandatory=$true)]
[string]$SortStat,
[Parameter(Mandatory=$true)]
[hashtable]$OldStatsData # Pass old stats explicitly
)
$aggregatedStatsList = @()
# Determine the property to filter on based on parameters
$filterProperty = $null
if ($FilterByGameMode) { $filterProperty = 'gameMode' }
elseif ($FilterByMatchType) { $filterProperty = 'matchType' }
else { Write-Error "Get-AggregatedMatchStatsPlayer: Must specify -FilterByGameMode or -FilterByMatchType."; return $null }
foreach ($player in $PlayerNames) {
if (-not $player) { continue } # Skip null/empty player names
# Filter kill stats for the current player and category
$playerKillStats = $KillStatsToAggregate | Where-Object {
$_.stats -ne $null -and
$_.stats.playername -eq $player -and
$_.stats.$filterProperty -like $FilterValue # Use -like for wildcard support if needed (e.g., '*')
}
$playerMatchCount = $playerKillStats.Count
if ($playerMatchCount -eq 0) { continue } # Skip player if no stats in this category
# Aggregate stats using Measure-Object where possible
$totalWins = ($playerKillStats | Where-Object { $_.winplace -eq 1 }).Count
$totalDeaths = ($playerKillStats | Where-Object { $_.deathType -ne 'alive' }).Count # Assuming 'alive' means survived
$totalKills = ($playerKillStats.stats.kills | Measure-Object -Sum -ErrorAction SilentlyContinue).Sum
$totalHumanKills = ($playerKillStats.stats.humankills | Measure-Object -Sum -ErrorAction SilentlyContinue).Sum
$totalDbno = ($playerKillStats.stats.dbno | Measure-Object -Sum -ErrorAction SilentlyContinue).Sum
$totalHumanDmg = ($playerKillStats.stats.HumanDmg | Measure-Object -Sum -ErrorAction SilentlyContinue).Sum
# Calculate Ratios (Handle division by zero)
$kdHuman = if ($totalDeaths -gt 0) { [math]::Round($totalHumanKills / $totalDeaths, 2) } else { $totalHumanKills } # Or "Infinity" string
$kdAll = if ($totalDeaths -gt 0) { [math]::Round($totalKills / $totalDeaths, 2) } else { $totalKills } # Or "Infinity" string
$avgHumanDmg = if ($playerMatchCount -gt 0) { [math]::Round($totalHumanDmg / $playerMatchCount, 2) } else { 0.0 }
# Calculate Win Ratio and Change
$currentWinRatio = Get-WinRatio -playerWins $totalWins -playerMatches $playerMatchCount
$oldWinRatio = $null
# Safely access old stats
if ($OldStatsData.ContainsKey($CategoryFriendlyName)) {
$oldCategoryStats = $OldStatsData[$CategoryFriendlyName]
$playerOldStat = $oldCategoryStats | Where-Object { $_.playername -eq $player } | Select-Object -First 1
if ($playerOldStat -and $playerOldStat.PSObject.Properties.Name -contains 'winratio') {
# Attempt conversion, default to 0.0 if fails
try { $oldWinRatio = [double]$playerOldStat.winratio } catch { $oldWinRatio = 0.0 }
}
}
$winRatioChange = Get-Change -OldWinRatio $oldWinRatio -NewWinRatio $currentWinRatio
Write-Verbose "Stats for $player [$CategoryFriendlyName]: Matches=$playerMatchCount, Wins=$totalWins, Deaths=$totalDeaths, Kills=$totalKills, HKills=$totalHumanKills, AHD=$avgHumanDmg, Win%=$currentWinRatio, Change=$winRatioChange"
$aggregatedStatsList += [PSCustomObject]@{
playername = $player
deaths = $totalDeaths
kills = $totalKills
humankills = $totalHumanKills
matches = $playerMatchCount
KD_H = $kdHuman
KD_ALL = $kdAll
winratio = $currentWinRatio
wins = $totalWins
dbno = $totalDbno
change = $winRatioChange # Store the calculated change
ahd = $avgHumanDmg
}
} # End foreach player
# Sort the results
if ($aggregatedStatsList.Count -gt 0 -and $SortStat) {
try {
# Add random key for stable sort behavior if primary sort keys are equal
$aggregatedStatsList = $aggregatedStatsList | ForEach-Object {
$_ | Add-Member -NotePropertyName RandomKey -NotePropertyValue (Get-Random) -PassThru
} | Sort-Object -Property $SortStat, RandomKey -Descending | Select-Object -Property * -ExcludeProperty RandomKey
} catch {
Write-Warning "Failed to sort aggregated stats by '$SortStat'. Error: $($_.Exception.Message)"
}
}
return $aggregatedStatsList
} # End function Get-AggregatedMatchStatsPlayer
# Get list of unique player names from the loaded match data
$uniquePlayerNames = ($playersToProcess.playername | Select-Object -Unique)
# Calculate stats for each category
$playerStatsEventIbr = Get-AggregatedMatchStatsPlayer -FilterByGameMode -FilterValue 'ibr' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'Intense' -KillStatsToAggregate $currentKillStats -SortStat 'ahd' -OldStatsData $oldStats
$playerStatsAiRoyale = Get-AggregatedMatchStatsPlayer -FilterByMatchType -FilterValue 'airoyale' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'Casual' -KillStatsToAggregate $currentKillStats -SortStat 'ahd' -OldStatsData $oldStats
$playerStatsOfficial = Get-AggregatedMatchStatsPlayer -FilterByMatchType -FilterValue 'official' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'official' -KillStatsToAggregate $currentKillStats -SortStat 'ahd' -OldStatsData $oldStats
$playerStatsCustom = Get-AggregatedMatchStatsPlayer -FilterByMatchType -FilterValue 'custom' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'custom' -KillStatsToAggregate $currentKillStats -SortStat 'ahd' -OldStatsData $oldStats
$playerStatsAll = Get-AggregatedMatchStatsPlayer -FilterByMatchType -FilterValue '*' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'all' -KillStatsToAggregate $currentKillStats -SortStat 'ahd' -OldStatsData $oldStats
$playerStatsRanked = Get-AggregatedMatchStatsPlayer -FilterByMatchType -FilterValue 'competitive' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'Ranked' -KillStatsToAggregate $currentKillStats -SortStat 'ahd' -OldStatsData $oldStats
$playerStatsAiRoyaleClanGt1 = Get-AggregatedMatchStatsPlayer -FilterByMatchType -FilterValue 'airoyale' -PlayerNames $uniquePlayerNames -CategoryFriendlyName 'Casual' -KillStatsToAggregate $killStatsClanMatchesGt1 -SortStat 'ahd' -OldStatsData $oldStats # Use filtered killstats
# Apply specific sorting if needed (e.g., custom by winratio)
if ($playerStatsCustom) {
$playerStatsCustom = $playerStatsCustom | Sort-Object winratio -Descending
}
# --- Save Aggregated Stats ---
Write-Output "Saving aggregated player stats..."
$currentDateTime = Get-Date
$currentTimezone = (Get-TimeZone).Id
$formattedString = "$currentDateTime - Time Zone: $currentTimezone"
$playerStatsOutput = [PSCustomObject]@{
all = $playerStatsAll
clan_casual = $playerStatsAiRoyaleClanGt1
Intense = $playerStatsEventIbr
Casual = $playerStatsAiRoyale
official = $playerStatsOfficial
custom = $playerStatsCustom
updated = $formattedString
Ranked = $playerStatsRanked
}
# Save to current stats file
try {
$playerStatsOutput | ConvertTo-Json -Depth 10 | Out-File -FilePath $lastStatsJsonPath -Encoding UTF8 -ErrorAction Stop
Write-Output "Aggregated stats saved to '$lastStatsJsonPath'"
} catch {
Write-Warning "Failed to save aggregated stats to '$lastStatsJsonPath'. Error: $($_.Exception.Message)"
}
# Save to archive file
$archiveFileNameDate = (Get-Date).ToUniversalTime().ToString("yyyy-MM-ddTHH-mm-ssZ") -replace ":", "-"
$archiveFilePath = Join-Path -Path $archiveDir -ChildPath "${archiveFileNameDate}_player_last_stats.json"
try {
Write-Output "Archiving aggregated stats to: $archiveFilePath"
$playerStatsOutput | ConvertTo-Json -Depth 10 | Out-File -FilePath $archiveFilePath -Encoding UTF8 -ErrorAction Stop
} catch {
Write-Warning "Failed to archive aggregated stats to '$archiveFilePath'. Error: $($_.Exception.Message)"
}
# --- Clean Telemetry Cache ---
Write-Output "Cleaning telemetry cache..."
try {
# Get telemetry URLs from the *currently loaded* player matches data
$activeTelemetryUrls = ($allPlayerMatches | Select-Object -ExpandProperty player_matches).telemetry_url | Select-Object -Unique
$filesToKeep = $activeTelemetryUrls | ForEach-Object { if ($_) { $_.Split('/')[-1] } } # Get just the filenames
$cachedFiles = Get-ChildItem -Path $telemetryCachePath -File -ErrorAction SilentlyContinue
if ($cachedFiles) {
$filesToRemove = Compare-Object -ReferenceObject $filesToKeep -DifferenceObject $cachedFiles.Name -PassThru | Where-Object { $_ -ne $null }
$removedCount = 0
foreach ($fileToRemoveName in $filesToRemove) {
$fileToRemovePath = Join-Path -Path $telemetryCachePath -ChildPath $fileToRemoveName
Write-Verbose "Removing cached telemetry file: $fileToRemovePath"
Remove-Item -Path $fileToRemovePath -Force -ErrorAction SilentlyContinue
if ($?) { $removedCount++ }
else { Write-Warning "Failed to remove cache file: $fileToRemovePath" }
}
Write-Output "Telemetry cache cleanup complete. Removed $removedCount files."
} else {
Write-Output "Telemetry cache directory is empty or inaccessible."
}
} catch {
Write-Warning "Error during telemetry cache cleanup: $($_.Exception.Message)"
}
Write-Output "Match parsing and aggregation complete."
} # End Main Try Block
finally {
# --- Cleanup ---
Write-Output "Script finished at $(Get-Date)."
Remove-Lock # Ensure lock is always removed
Stop-Transcript
}