335 lines
No EOL
15 KiB
PowerShell
335 lines
No EOL
15 KiB
PowerShell
# --- Script Setup ---
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# Using Unicode BOM (Byte Order Mark) can sometimes cause issues, ensure file is saved as UTF-8 without BOM if problems arise.
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Start-Transcript -Path '/var/log/dtch/update_clan_members.log' -Append
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Write-Output "Starting update_clan_members script at $(Get-Date)"
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Write-Output "Running from: $(Get-Location)"
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# Determine script root directory reliably
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if ($PSScriptRoot) {
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$scriptRoot = $PSScriptRoot
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} else {
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# Fallback for environments where $PSScriptRoot is not defined (e.g., ISE)
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$scriptRoot = Split-Path -Parent -Path $MyInvocation.MyCommand.Definition
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Write-Warning "PSScriptRoot not defined, using calculated path: $scriptRoot"
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}
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Write-Output "Script root identified as: $scriptRoot"
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# Define paths using Join-Path for robustness
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$includesPath = Join-Path -Path $scriptRoot -ChildPath "..\includes\ps1"
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$configPath = Join-Path -Path $scriptRoot -ChildPath "..\config"
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$dataPath = Join-Path -Path $scriptRoot -ChildPath "..\data"
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# Ensure data directory exists
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if (-not (Test-Path -Path $dataPath -PathType Container)) {
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Write-Warning "Data directory not found at '$dataPath'. Attempting to create."
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try {
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New-Item -Path $dataPath -ItemType Directory -Force -ErrorAction Stop | Out-Null
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Write-Output "Successfully created data directory."
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} catch {
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Write-Error "Failed to create data directory '$dataPath'. Please check permissions. Error: $($_.Exception.Message)"
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Stop-Transcript
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exit 1
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}
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}
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# --- Locking ---
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$lockFilePath = Join-Path -Path $includesPath -ChildPath "lockfile.ps1"
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if (-not (Test-Path -Path $lockFilePath -PathType Leaf)) {
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Write-Error "Lockfile script not found at '$lockFilePath'. Cannot proceed."
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Stop-Transcript
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exit 1
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}
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. $lockFilePath
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New-Lock -by "update_clan_members" -ErrorAction Stop # Stop if locking fails
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# --- Configuration Loading ---
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$apiKey = $null
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$clanMembersArray = @()
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# Load API Key from config.php
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$phpConfigPath = Join-Path -Path $configPath -ChildPath "config.php"
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if (Test-Path -Path $phpConfigPath -PathType Leaf) {
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try {
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$fileContent = Get-Content -Path $phpConfigPath -Raw -ErrorAction Stop
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# Corrected regex: Match literal '$apiKey', whitespace, '=', whitespace, single quote, capture content, single quote.
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if ($fileContent -match '^\s*\$apiKey\s*=\s*''([^'']+)''') {
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$apiKey = $matches[1]
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Write-Output "API Key loaded successfully."
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} else {
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Write-Warning "API Key pattern not found in '$phpConfigPath'."
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}
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} catch {
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Write-Warning "Failed to read '$phpConfigPath'. Error: $($_.Exception.Message)"
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}
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} else {
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Write-Warning "Config file not found at '$phpConfigPath'."
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}
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if (-not $apiKey) {
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Write-Error "API Key could not be loaded. Cannot proceed without API Key."
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Remove-Lock
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Stop-Transcript
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exit 1
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}
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# Load Clan Members from clanmembers.json
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$clanMembersJsonPath = Join-Path -Path $configPath -ChildPath "clanmembers.json"
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if (Test-Path -Path $clanMembersJsonPath -PathType Leaf) {
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try {
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$clanMembersData = Get-Content -Path $clanMembersJsonPath -Raw | ConvertFrom-Json -ErrorAction Stop
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if ($clanMembersData -is [PSCustomObject] -and $clanMembersData.PSObject.Properties.Name -contains 'clanMembers' -and $clanMembersData.clanMembers -is [array]) {
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$clanMembersArray = $clanMembersData.clanMembers
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Write-Output "Clan members loaded successfully. Count: $($clanMembersArray.Count)"
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} else {
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Write-Warning "Invalid structure in '$clanMembersJsonPath'. Expected an object with a 'clanMembers' array."
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}
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} catch {
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Write-Warning "Failed to read or parse '$clanMembersJsonPath'. Error: $($_.Exception.Message)"
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}
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} else {
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Write-Warning "Clan members file not found at '$clanMembersJsonPath'."
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}
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if ($clanMembersArray.Count -eq 0) {
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Write-Error "No clan members loaded. Cannot proceed."
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Remove-Lock
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Stop-Transcript
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exit 1
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}
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# --- Helper Function for API Calls ---
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function Invoke-PubgApi {
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param(
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[Parameter(Mandatory=$true)]
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[string]$Uri,
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[Parameter(Mandatory=$true)]
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[hashtable]$Headers,
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[int]$RetryCount = 1,
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[int]$RetryDelaySeconds = 61
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)
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for ($attempt = 1; $attempt -le ($RetryCount + 1); $attempt++) {
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try {
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Write-Verbose "Attempting API call (Attempt $($attempt)): $Uri"
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$response = Invoke-RestMethod -Uri $Uri -Method GET -Headers $Headers -ErrorAction Stop
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# Basic validation: Check if response is not null
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if ($null -ne $response) {
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Write-Verbose "API call successful."
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return $response
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} else {
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Write-Warning "API call to $Uri returned null or empty response."
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# Decide if null response is an error or expected empty result
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return $null # Or handle as error if appropriate
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}
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} catch {
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$statusCode = $_.Exception.Response.StatusCode.value__
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$errorMessage = $_.Exception.Message
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Write-Warning "API call failed (Attempt $($attempt)). Status: $statusCode. Error: $errorMessage"
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# Check for rate limit (429) or other retryable errors if needed
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if ($attempt -le $RetryCount -and $statusCode -eq 429) {
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Write-Warning "Rate limit hit. Sleeping for $RetryDelaySeconds seconds before retry..."
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Start-Sleep -Seconds $RetryDelaySeconds
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} elseif ($attempt -gt $RetryCount) {
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Write-Error "API call failed after $($attempt) attempts. URI: $Uri. Last Error: $errorMessage"
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# Re-throw the exception or return null/specific error object
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# throw $_ # Re-throw the last exception to halt script if critical
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return $null # Return null to allow script to potentially continue or handle missing data
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} else {
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# Handle other non-retryable errors immediately
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Write-Error "Non-retryable API error. URI: $Uri. Error: $errorMessage"
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return $null
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}
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}
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}
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# Should not be reached if logic is correct, but return null just in case
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return $null
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}
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# --- Get Player Information ---
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Write-Output "Fetching player information..."
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$headers = @{
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'accept' = 'application/vnd.api+json'
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'Authorization' = "Bearer $apiKey" # Standard practice to include "Bearer"
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}
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# Chunk clan members for API query (max 10 per request)
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$clanMemberChunks = @()
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$chunkSize = 10
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for ($i = 0; $i -lt $clanMembersArray.Count; $i += $chunkSize) {
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$endIndex = [System.Math]::Min($i + $chunkSize - 1, $clanMembersArray.Count - 1)
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$clanMemberChunks += ,($clanMembersArray[$i..$endIndex]) # Use comma to ensure it's always an array of arrays
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}
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Write-Output "Split clan members into $($clanMemberChunks.Count) chunks."
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$allPlayerInfoData = @()
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foreach ($chunk in $clanMemberChunks) {
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$playerNamesParam = $chunk -join ','
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$apiUrl = "https://api.pubg.com/shards/steam/players?filter[playerNames]=$playerNamesParam"
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Write-Output "Querying for players: $playerNamesParam"
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$playerInfoResponse = Invoke-PubgApi -Uri $apiUrl -Headers $headers
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if ($null -ne $playerInfoResponse -and $playerInfoResponse.data -is [array]) {
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$allPlayerInfoData += $playerInfoResponse.data
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Write-Output "Received data for $($playerInfoResponse.data.Count) players in this chunk."
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} else {
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Write-Warning "No valid player data received for chunk: $playerNamesParam"
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# Consider if script should stop or continue if a chunk fails
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}
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}
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# Process player info if data was retrieved
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$playerList = @()
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if ($allPlayerInfoData.Count -gt 0) {
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# Save raw player data
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$playerDataJsonPath = Join-Path -Path $dataPath -ChildPath "player_data.json"
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try {
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@{ data = $allPlayerInfoData } | ConvertTo-Json -Depth 100 | Out-File -FilePath $playerDataJsonPath -Encoding UTF8 -ErrorAction Stop
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Write-Output "Player data saved to '$playerDataJsonPath'"
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} catch {
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Write-Warning "Failed to save player data to '$playerDataJsonPath'. Error: $($_.Exception.Message)"
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}
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# Create simplified player list (Name/ID mapping)
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$playerList = $allPlayerInfoData | ForEach-Object {
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if ($_.attributes -ne $null -and $_.id -ne $null) {
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[PSCustomObject]@{
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PlayerName = $_.attributes.name
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PlayerID = $_.id
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}
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} else {
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Write-Warning "Skipping player entry due to missing attributes or ID: $($_.PSObject.Properties | Out-String)"
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}
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}
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Write-Output "Processed $($playerList.Count) players into PlayerList."
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# $playerList | Format-Table # Optional: Display the list
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} else {
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Write-Error "No player information retrieved from API. Cannot proceed with stats fetching."
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Remove-Lock
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Stop-Transcript
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exit 1
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}
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# --- Get Lifetime Stats ---
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Write-Output "Fetching lifetime stats..."
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$playerModes = @("solo", "duo", "squad", "solo-fpp", "duo-fpp", "squad-fpp")
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$lifetimeStats = @{} # Use hashtable for structured storage: $lifetimeStats[mode][playerName][accountId] = stats
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# Chunk player IDs for API query (max 10 per request)
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$playerIdChunks = @()
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for ($i = 0; $i -lt $playerList.Count; $i += $chunkSize) {
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$endIndex = [System.Math]::Min($i + $chunkSize - 1, $playerList.Count - 1)
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$playerIdChunks += ,($playerList[$i..$endIndex].PlayerID)
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}
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Write-Output "Split player IDs into $($playerIdChunks.Count) chunks."
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foreach ($idChunk in $playerIdChunks) {
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$playerIdsParam = $idChunk -join ','
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foreach ($playMode in $playerModes) {
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Write-Output "Getting lifetime stats for mode '$playMode', players: $playerIdsParam"
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$apiUrl = "https://api.pubg.com/shards/steam/seasons/lifetime/gameMode/$playMode/players?filter[playerIds]=$playerIdsParam"
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$statsResponse = Invoke-PubgApi -Uri $apiUrl -Headers $headers
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if ($null -ne $statsResponse -and $statsResponse.data -is [array]) {
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Write-Verbose "Received $($statsResponse.data.Count) stat entries for mode '$playMode'."
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# Initialize mode in hashtable if it doesn't exist
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if (-not $lifetimeStats.ContainsKey($playMode)) {
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$lifetimeStats[$playMode] = @{}
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}
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# Process each stat entry in the response
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foreach ($statEntry in $statsResponse.data) {
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# Validate structure before accessing nested properties
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if ($null -ne $statEntry.relationships.player.data.id -and $null -ne $statEntry.attributes.gameModeStats.$playMode) {
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$accountId = $statEntry.relationships.player.data.id
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$specificStat = $statEntry.attributes.gameModeStats.$playMode
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# Find player name from our $playerList
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$playerName = ($playerList | Where-Object { $_.PlayerID -eq $accountId } | Select-Object -First 1).PlayerName
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if ($playerName) {
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# Initialize player in hashtable if it doesn't exist
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if (-not $lifetimeStats[$playMode].ContainsKey($playerName)) {
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$lifetimeStats[$playMode][$playerName] = @{}
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}
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# Store the stats under the account ID for that player/mode
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$lifetimeStats[$playMode][$playerName][$accountId] = $specificStat
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Write-Verbose "Stored stats for $playerName ($accountId) in mode $playMode."
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} else {
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Write-Warning "Could not find player name for account ID '$accountId' in PlayerList."
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}
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} else {
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Write-Warning "Skipping stat entry due to missing data/relationships/gameModeStats: $($statEntry | Out-String)"
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}
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}
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} else {
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Write-Warning "No valid lifetime stats data received for mode '$playMode', players: $playerIdsParam"
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}
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}
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}
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# Add update timestamp and save lifetime stats
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$currentDateTime = Get-Date
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$currentTimezone = (Get-TimeZone).Id
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$formattedString = "$currentDateTime - Time Zone: $currentTimezone"
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$lifetimeStats['updated'] = $formattedString
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Write-Output "Added update timestamp: $formattedString"
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$lifetimeStatsJsonPath = Join-Path -Path $dataPath -ChildPath "player_lifetime_data.json"
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try {
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$lifetimeStats | ConvertTo-Json -Depth 100 | Out-File -FilePath $lifetimeStatsJsonPath -Encoding UTF8 -ErrorAction Stop
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Write-Output "Lifetime stats saved to '$lifetimeStatsJsonPath'"
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} catch {
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Write-Warning "Failed to save lifetime stats to '$lifetimeStatsJsonPath'. Error: $($_.Exception.Message)"
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}
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# --- Get Current Season Ranked Stats ---
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Write-Output "Fetching current season information..."
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$currentSeason = $null
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$seasonsResponse = Invoke-PubgApi -Uri "https://api.pubg.com/shards/steam/seasons" -Headers $headers
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if ($null -ne $seasonsResponse -and $seasonsResponse.data -is [array]) {
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$currentSeason = $seasonsResponse.data | Where-Object { $_.attributes.isCurrentSeason -eq $true } | Select-Object -First 1
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}
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if (-not $currentSeason) {
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Write-Warning "Could not determine the current season from API. Skipping ranked stats update."
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} else {
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Write-Output "Current season identified: $($currentSeason.id)"
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$seasonStats = @()
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# Iterate through the validated $playerList
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foreach ($player in $playerList) {
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Write-Output "Getting ranked stats for player: $($player.PlayerName) ($($player.PlayerID))"
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$apiUrl = "https://api.pubg.com/shards/steam/players/$($player.PlayerID)/seasons/$($currentSeason.id)/ranked"
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$rankedStatResponse = Invoke-PubgApi -Uri $apiUrl -Headers $headers
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# Even if API call returns null (e.g., player has no ranked stats), store an entry
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$seasonStats += [PSCustomObject]@{
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stat = $rankedStatResponse # Store the whole response (or null)
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name = $player.PlayerName
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}
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Write-Verbose "Stored ranked stat entry for $($player.PlayerName)."
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}
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# Save season stats (sorting might fail if 'stat' or nested properties are null)
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$seasonStatsJsonPath = Join-Path -Path $dataPath -ChildPath "player_season_data.json"
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try {
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# Sort carefully, handling potential nulls
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$sortedSeasonStats = $seasonStats | Sort-Object -Property { if ($null -ne $_.stat.data.attributes.rankedGameModeStats.'squad-fpp'.currentRankPoint) { $_.stat.data.attributes.rankedGameModeStats.'squad-fpp'.currentRankPoint } else { 0 } } -Descending
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$sortedSeasonStats | ConvertTo-Json -Depth 100 | Out-File -FilePath $seasonStatsJsonPath -Encoding UTF8 -ErrorAction Stop
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Write-Output "Season stats saved to '$seasonStatsJsonPath'"
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} catch {
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Write-Warning "Failed to save season stats to '$seasonStatsJsonPath'. Sorting or file write failed. Error: $($_.Exception.Message)"
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}
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}
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# --- Cleanup ---
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Write-Output "Script finished at $(Get-Date)."
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Remove-Lock
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Stop-Transcript |