pubg/update/update_clan_members.ps1
2023-11-27 21:26:08 +01:00

200 lines
No EOL
6 KiB
PowerShell

Start-Transcript -Path '/var/log/dtch/update_clan_members.log' -Append
Write-Output 'Running from'
(Get-Location).path
if ($PSScriptRoot.length -eq 0) {
$scriptroot = Get-Location
}
else {
$scriptroot = $PSScriptRoot
}
. $scriptroot\..\includes\ps1\lockfile.ps1
new-lock -by "update_clan_members"
# Read the content of the file as a single string
$fileContent = Get-Content -Path "$scriptroot/../config/config.php" -Raw
# Use regex to match the apiKey value
if ($fileContent -match "\`$apiKey\s*=\s*\'([^\']+)\'") {
$apiKey = $matches[1]
}
else {
Write-Output "API Key not found"
}
$clanMembersArray = (Get-Content "$scriptroot/../config/clanmembers.json" | ConvertFrom-Json).clanMembers
$clanmemberchunks = @()
$chunk = @()
$chunksize = 10
$i = 0
foreach ($member in $clanMembersArray) {
$chunk += $member
if ($chunk.Count -eq $chunksize) {
$clanmemberchunks += @{ "Chunk$i" = $chunk }
$chunk = @()
$i++
}
}
# Add any remaining members to the last chunk
if ($chunk.Count -gt 0) {
$clanmemberchunks += @{ "Chunk$i" = $chunk }
}
$clanMembers = $clanMembersArray -join ','
$headers = @{
'accept' = 'application/vnd.api+json'
'Authorization' = "$apiKey"
}
$playerinfo = @()
foreach ($key in $clanmemberchunks.keys) {
$clanMembers = $clanmemberchunks.$key -join ','
$clanMembers
try {
$playerinfo += Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/players?filter[playerNames]=$clanMembers" -Method GET -Headers $headers
}
catch {
write-output 'Sleeping for 61 seconds'
start-sleep -Seconds 61
$playerinfo += Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/players?filter[playerNames]=$clanMembers" -Method GET -Headers $headers
}
}
$playerinfo.data | convertto-json -depth 100 | Out-File "$scriptroot/../data/player_data.json"
$playerList = @()
$playerinfo.data | ForEach-Object {
$playerObject = [PSCustomObject]@{
PlayerName = $_.attributes.name
PlayerID = $_.id
}
$playerList += $playerObject
}
# Display the list
$playerList
$playerChunks = @{}
$chunk = @()
$chunksize = 10
$i = 0
foreach ($player in $playerList) {
$chunkName = "Chunk$i"
$chunk += $player
if ($chunk.Count -eq $chunksize) {
$playerChunks[$chunkName] = $chunk
$chunk = @()
$i++
}
}
# Add any remaining players to the last chunk
if ($chunk.Count -gt 0) {
$playerChunks["Chunk$i"] = $chunk
}
$playeridstringarray = @()
foreach ($key in $playerChunks.keys) {
$playeridstringarray += $playerChunks.$key.PlayerID -join ','
}
$playermodes = @(
"solo",
"duo",
"squad",
"solo-fpp",
"duo-fpp",
"squad-fpp"
)
# Initialize the master hashtable
$lifetimestats = @{}
foreach ($playeridstring in $playeridstringarray) {
foreach ($playmode in $playermodes) {
# Fetch stats for the current playmode
write-output "Getting data for players $playeridstring gameode $playmode"
try {
$stats = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/seasons/lifetime/gameMode/$playmode/players?filter[playerIds]=$playeridstring" -Method GET -Headers $headers
}
catch {
write-output 'sleeping for 61 seconds'
start-sleep -Seconds 61
$stats = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/seasons/lifetime/gameMode/$playmode/players?filter[playerIds]=$playeridstring" -Method GET -Headers $headers
}
# Check if the playmode doesn't exist in the hashtable, then add it
if (-not $lifetimestats.ContainsKey($playmode)) {
$lifetimestats[$playmode] = @{}
}
foreach ($stat in $stats.data.relationships.player.data.id) {
# Fetch the player name for the current stat (account ID) from the dictionary
$playerName = $playerList | Where-Object { $_.PlayerID -eq $stat } | Select-Object -ExpandProperty PlayerName
write-output "Getting data for $playerName with gamemode $playmode"
# Fetch the specific stat data for the current stat
$specificStat = ($stats.data | where-object { $_.relationships.player.data.id -eq $stat }).attributes.gamemodestats.$playmode
# Create a new hashtable entry for the player and insert the specific stat data
if (-not $lifetimestats[$playmode].ContainsKey($playerName)) {
$lifetimestats[$playmode][$playerName] = @{}
}
$lifetimestats[$playmode][$playerName][$stat] = $specificStat
}
}
}
# Get current date and time
$currentDateTime = Get-Date
# Get current timezone
$currentTimezone = (Get-TimeZone).Id
# Format and parse the information into a string
$formattedString = "$currentDateTime - Time Zone: $currentTimezone"
$lifetimestats['updated'] = $formattedString
# Output the formatted string
$lifetimestats | convertto-json -Depth 100 | out-file "$scriptroot/../data/player_lifetime_data.json"
remove-lock
Stop-Transcript
$seasons = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/seasons" -Method GET -Headers $headers
$current_season = $seasons.data | Where-Object {$_.attributes.isCurrentSeason -eq $true}
$i = 0
$seasonstats = @()
while($playerinfo.data.Count -gt $i) {
write-host $clanMembersArray[$i]
try{
$rankedstat = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/players/$($playerinfo.data[$i].id)/seasons/$($current_season.id)/ranked" -Method GET -Headers $headers
}catch{
write-output 'sleeping for 61 seconds'
start-sleep -Seconds 61
$rankedstat = Invoke-RestMethod -Uri "https://api.pubg.com/shards/steam/players/$($playerinfo.data[$i].id)/seasons/$($current_season.id)/ranked" -Method GET -Headers $headers
}
$seasonstats += [PSCustomObject]@{
stat = $rankedstat
name = $playerinfo.data[$i].attributes.name
}
$i++
}
$seasonstats | convertto-json -Depth 100| Out-File "$scriptroot/../data/player_season_data.json"